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Drill-through Server detail

JP-APOLLO-RUST-PVE-SERVER

Online 219.164.228.12:28015 checked 14m ago

Drill-through
FilterServeris JP-APOLLO-RUST-PVE-SERVER
Attributes
monthly wipes moddedcarbonpve
Last refreshed
Players now 2/ 100
7-day average 3 peak 14
Rank #1,640 top 7%
Last wipe 28d ago monthly schedule
Next wipe 6d 12h Thu 5 Nov, 19:00 UTC FW
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
0510152007:0016:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608007:0016:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 12h. The force wipe · high confidence

usual gap27.6 daysbetween real wipes
wipe-day peak26players, last three wipes
crowd held0%else halves by day 13

Coming wipes

InWhen, UTCKind
6d 12hThu 5 Nov, 19:00 UTCFW force wipe
34d 12hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 1 OctFri 4 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 30, 31 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:08 UTC FW28d ago 30 – running 1
Fri 4 Sep, 08:06 UTC55d ago 23 halved by day 13 27.6 days 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼 EA · groups of 8+ · monthly · 34 on average 31 / 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average 18 / 88
[熊猫PVE]修仙升级/召唤/据点/10月新档正式服 EA · groups of 8+ · monthly · 12 on average 12 / 100
[JP]ちょっぴりHard-PvE RiSu Server EA · groups of 8+ · monthly · 11 on average 13 / 100
【青岩-PVE服】原倍/萌新/突袭据点 EA · groups of 8+ · monthly · 11 on average 11 / 200
新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简 EA · groups of 16+ · monthly · 10 on average 9 / 100

Quick answers

from the figures on this page

Wipe data

When does JP-APOLLO-RUST-PVE-SERVER wipe?

The force wipe is the only wipe for JP-APOLLO-RUST-PVE-SERVER, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 28 days 7 hours ago the current world was made. Its tags state a wipe schedule of one month.

Wipe day on JP-APOLLO-RUST-PVE-SERVER: what should you expect?

Across recent wipes the busiest point averaged 26 players. Peak population for the latest wipe came 31 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 13.

Server

In which region does JP-APOLLO-RUST-PVE-SERVER sit?

The name of JP-APOLLO-RUST-PVE-SERVER points to Asia, though no region tag is published. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 219.164.228.12:28015.

What Rust build does JP-APOLLO-RUST-PVE-SERVER run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on JP-APOLLO-RUST-PVE-SERVER. Your game must match the protocol to join, and Steam applies that update.

Is JP-APOLLO-RUST-PVE-SERVER up, and how steady is its uptime?

JP-APOLLO-RUST-PVE-SERVER reports online at the current check. About 7 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.

Is performance on JP-APOLLO-RUST-PVE-SERVER stable?

The 48-hour average was 44 server fps; the low was 23. Entity count reached 202,386, covering buildings, deployables and the rest of the world. Memory use reached 8,880 MB at peak. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on JP-APOLLO-RUST-PVE-SERVER be read?

Tags from JP-APOLLO-RUST-PVE-SERVER, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^p (PvE): Player combat is off; the world supplies the danger; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): Plugin framework: Carbon. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does JP-APOLLO-RUST-PVE-SERVER appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include JP-APOLLO-RUST-PVE-SERVER: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Where does JP-APOLLO-RUST-PVE-SERVER sit among Rust servers?

Player hours for the last seven days place JP-APOLLO-RUST-PVE-SERVER at #1,640, in the top 7% of the ranked field.

What is the population of JP-APOLLO-RUST-PVE-SERVER?

JP-APOLLO-RUST-PVE-SERVER holds 2 players of its 100 slots as of the latest update. Seven-day figures: an average of 3 players and a peak of 14. Averaged over 48 hours, activity is highest at 10:00 UTC with 9 players.

Map and rules

How is JP-APOLLO-RUST-PVE-SERVER configured, and what rules apply?

Gather rate is not mentioned in the name of JP-APOLLO-RUST-PVE-SERVER. A maximum of 16 players per group applies. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for JP-APOLLO-RUST-PVE-SERVER?

The game generates a procedural map of size 4,500 with seed 1739184776 for JP-APOLLO-RUST-PVE-SERVER. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How can a player join JP-APOLLO-RUST-PVE-SERVER?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 219.164.228.12:28015. Find it online at https://discord.com/invite/9AcbMCKcvd.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Player slots: 100.
ts16
Group limit Team size is capped at 16.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.