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Drill-through Server detail

HEAVY RUST | MAIN | MODDED | X2

Online 217.60.240.248:28015 checked 7m ago

Drill-through
FilterServeris HEAVY RUST | MAIN | MODDED | X2
Attributes
2x moddedoxide
Last refreshed
Players now 0/ 150
7-day average 1 peak 6
Rank #3,697 top 17%
Last wipe 3d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0246805:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak5players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 16 OctMon 12 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 47 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 11:21 UTC3d ago 6 – running 0
Fri 16 Oct, 13:49 UTC11d ago 7 halved by day 2 7.9 days 0
Mon 12 Oct, 14:34 UTC15d ago 3 held half 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 725 on average 293 / 350
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 543 on average 177 / 200
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 350 on average 142 / 200
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 324 on average 56 / 150
Magic Rust #18 — Vanilla 2x | Pyccкий EU · groups of 150+ · 2x · weekly · 323 on average 9 / 100
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 298 on average 78 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does HEAVY RUST | MAIN | MODDED | X2 wipe?

The next wipe on HEAVY RUST | MAIN | MODDED | X2 cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 3 days 17 hours ago.

Wipe day on HEAVY RUST | MAIN | MODDED | X2: what should you expect?

Across recent wipes the busiest point averaged 5 players. 47 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 50% of cases. In the other cases the crowd dropped below half by day 2.

Server details

What is the hosting location of HEAVY RUST | MAIN | MODDED | X2?

A region is not published by HEAVY RUST | MAIN | MODDED | X2. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 217.60.240.248:28015.

Which Rust version is HEAVY RUST | MAIN | MODDED | X2 on?

On Windows, HEAVY RUST | MAIN | MODDED | X2 runs Rust network protocol 2570 and build 109107. Your game must match the protocol to join, and Steam applies that update.

How reliable is HEAVY RUST | MAIN | MODDED | X2, and is it online now?

HEAVY RUST | MAIN | MODDED | X2 reports online at the current check. Its reported uptime indicates a restart roughly 2 days 14 hours ago. Of 168 hours in the last 7 full days, 136 were up: 81%. It entered Rust Server Analytics records on 11 October 2026.

Does HEAVY RUST | MAIN | MODDED | X2 perform well?

Server fps averaged 113 over the last 48 hours, with a floor of 98. Entity count reached 30,539, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,355 MB. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on HEAVY RUST | MAIN | MODDED | X2 carry?

gmrust (Game mode): Rust survival, standard ruleset; mp150 (Max players): 150 slots in total; v2570 (Protocol): Joining needs your game on protocol 2570; cs109107 (Build): Build number 109107; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play are the tags HEAVY RUST | MAIN | MODDED | X2 publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature HEAVY RUST | MAIN | MODDED | X2?

These Rust Server Analytics lists include HEAVY RUST | MAIN | MODDED | X2: Rust servers with a 2x gather rate and Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week; Gather rate: 2x.

Player numbers

Against other Rust servers, how does HEAVY RUST | MAIN | MODDED | X2 compare?

The seven-day player-hours rank for HEAVY RUST | MAIN | MODDED | X2 is #3,697, inside the top 17% of all ranked servers.

At what level does HEAVY RUST | MAIN | MODDED | X2 run its population?

HEAVY RUST | MAIN | MODDED | X2 holds 0 players of its 150 slots as of the latest update. Averaging 1 players across seven days, the server reached a peak of 6. The 48-hour peak window is 10:00 UTC, at an average of 4 players.

Settings

How is HEAVY RUST | MAIN | MODDED | X2 configured, and what rules apply?

2x gathering is what HEAVY RUST | MAIN | MODDED | X2 states in its name. No group limit is made public. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. VAC, Valve's anti-cheat, is disabled.

What is the map for HEAVY RUST | MAIN | MODDED | X2?

HEAVY RUST | MAIN | MODDED | X2 uses a procedural map of size 2,652 with seed 2652, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How can a player join HEAVY RUST | MAIN | MODDED | X2?

In the Rust console (F1), enter client.connect 217.60.240.248:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://t.me/heavyrustdev.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2570,gmrust,cs109107,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp150
Max players 150 slots in total.
v2570
Protocol Joining needs your game on protocol 2570.
cs109107
Build Build number 109107.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.