HEAVY RUST | MAIN | MODDED | X2
Online 217.60.240.248:28015 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 47 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 11:21 UTC3d ago | 6 | – | running | 0 |
| Fri 16 Oct, 13:49 UTC11d ago | 7 | halved by day 2 | 7.9 days | 0 |
| Mon 12 Oct, 14:34 UTC15d ago | 3 | held half | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 725 on average | 293 / 350 |
| Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 543 on average | 177 / 200 |
| Atlas - US 2X Monthly | Vanilla+ | No BP Wipes | NA · groups of 16+ · 2x · monthly · 350 on average | 142 / 200 |
| EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr | EU · groups of 50+ · 2x · monthly · 324 on average | 56 / 150 |
| Magic Rust #18 — Vanilla 2x | Pyccкий | EU · groups of 150+ · 2x · weekly · 323 on average | 9 / 100 |
| MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 | EU · groups of 300+ · 2x · weekly · 298 on average | 78 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does HEAVY RUST | MAIN | MODDED | X2 wipe?
The next wipe on HEAVY RUST | MAIN | MODDED | X2 cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 3 days 17 hours ago.
Wipe day on HEAVY RUST | MAIN | MODDED | X2: what should you expect?
Across recent wipes the busiest point averaged 5 players. 47 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 50% of cases. In the other cases the crowd dropped below half by day 2.
Server details
What is the hosting location of HEAVY RUST | MAIN | MODDED | X2?
A region is not published by HEAVY RUST | MAIN | MODDED | X2. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 217.60.240.248:28015.
Which Rust version is HEAVY RUST | MAIN | MODDED | X2 on?
On Windows, HEAVY RUST | MAIN | MODDED | X2 runs Rust network protocol 2570 and build 109107. Your game must match the protocol to join, and Steam applies that update.
How reliable is HEAVY RUST | MAIN | MODDED | X2, and is it online now?
HEAVY RUST | MAIN | MODDED | X2 reports online at the current check. Its reported uptime indicates a restart roughly 2 days 14 hours ago. Of 168 hours in the last 7 full days, 136 were up: 81%. It entered Rust Server Analytics records on 11 October 2026.
Does HEAVY RUST | MAIN | MODDED | X2 perform well?
Server fps averaged 113 over the last 48 hours, with a floor of 98. Entity count reached 30,539, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,355 MB. Players experience lag as low fps combined with a rising entity count.
Tags
Which meanings do the tags on HEAVY RUST | MAIN | MODDED | X2 carry?
gmrust (Game mode): Rust survival, standard ruleset; mp150 (Max players): 150 slots in total; v2570 (Protocol): Joining needs your game on protocol 2570; cs109107 (Build): Build number 109107; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play are the tags HEAVY RUST | MAIN | MODDED | X2 publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature HEAVY RUST | MAIN | MODDED | X2?
These Rust Server Analytics lists include HEAVY RUST | MAIN | MODDED | X2: Rust servers with a 2x gather rate and Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week; Gather rate: 2x.
Player numbers
Against other Rust servers, how does HEAVY RUST | MAIN | MODDED | X2 compare?
The seven-day player-hours rank for HEAVY RUST | MAIN | MODDED | X2 is #3,697, inside the top 17% of all ranked servers.
At what level does HEAVY RUST | MAIN | MODDED | X2 run its population?
HEAVY RUST | MAIN | MODDED | X2 holds 0 players of its 150 slots as of the latest update. Averaging 1 players across seven days, the server reached a peak of 6. The 48-hour peak window is 10:00 UTC, at an average of 4 players.
Settings
How is HEAVY RUST | MAIN | MODDED | X2 configured, and what rules apply?
2x gathering is what HEAVY RUST | MAIN | MODDED | X2 states in its name. No group limit is made public. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. VAC, Valve's anti-cheat, is disabled.
What is the map for HEAVY RUST | MAIN | MODDED | X2?
HEAVY RUST | MAIN | MODDED | X2 uses a procedural map of size 2,652 with seed 2652, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
How can a player join HEAVY RUST | MAIN | MODDED | X2?
In the Rust console (F1), enter client.connect 217.60.240.248:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://t.me/heavyrustdev.