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Drill-through Server detail

4Netplayers Rust Server

Offline 217.160.158.24:26100 checked 15d ago

Drill-through
FilterServeris 4Netplayers Rust Server
Attributes
Last refreshed
Players now 0/ 16
7-day average 0 peak –
Rank #15,336 top 71%
Last wipe 16d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct14 Oct15 Oct17 Oct18 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average 285 / 300
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 252 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 24 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average 25 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 32 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average 119 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for 4Netplayers Rust Server: what is it?

With too few of its wipes on record, 4Netplayers Rust Server's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 16 days 10 hours ago.

Server

In which region does 4Netplayers Rust Server sit?

No region is published by 4Netplayers Rust Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 217.160.158.24:26100 is its address.

What Rust build does 4Netplayers Rust Server run?

On Linux, 4Netplayers Rust Server runs Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam handles the update.

What uptime does 4Netplayers Rust Server show, and is it up?

Last seen 15 days 16 hours ago, 4Netplayers Rust Server now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 12 October 2026.

Lists and tags

Which meanings do the tags on 4Netplayers Rust Server carry?

gmvanilla (Game mode): Survival on vanilla settings; mp16 (Max players): Capacity of 16 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167584 (Build): Build number 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set are the tags 4Netplayers Rust Server publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does 4Netplayers Rust Server appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count 4Netplayers Rust Server among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does 4Netplayers Rust Server compare?

The seven-day player-hours rank for 4Netplayers Rust Server is #15,336, inside the top 71% of all ranked servers.

How many players does 4Netplayers Rust Server carry?

4Netplayers Rust Server is offline at this refresh; the last contact was 15 days 16 hours ago.

Settings

What are the settings on 4Netplayers Rust Server, and its rules?

The name of 4Netplayers Rust Server does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. Anti-cheat status: VAC on.

The map on 4Netplayers Rust Server: which one is it?

A procedural map of size 4,000 with seed 1234567890, generated by the game, runs on 4Netplayers Rust Server. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How can a player join 4Netplayers Rust Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 217.160.158.24:26100.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2634,gmvanilla,cs167584,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp16
Max players Capacity of 16 slots.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167584
Build Build number 167584.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.