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Drill-through Server detail

Rust Tournaments | TEST

Offline 217.154.251.167:28015 checked 28d ago

Drill-through
FilterServeris Rust Tournaments | TEST
Attributes
Last refreshed
Players now 0/ 20
7-day average 0 peak –
Rank #16,842 top 70%
Last wipe 71d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 549 on average 143 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 122 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 13 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 284 on average 16 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 14 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 37 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Rust Tournaments | TEST: what is it?

Too few wipes on record for Rust Tournaments | TEST to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 71 days 13 hours.

Server details

Which location hosts Rust Tournaments | TEST?

No region is published by Rust Tournaments | TEST. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 217.154.251.167:28015.

What Rust build does Rust Tournaments | TEST run?

The platform is Linux, with Rust network protocol 2632 and build 161125 running on Rust Tournaments | TEST. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Rust Tournaments | TEST show, and is it up?

The current status is offline for Rust Tournaments | TEST, with the last sighting 28 days 21 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Tags

How should the tags on Rust Tournaments | TEST be read?

The game's server browser reads the tags Rust Tournaments | TEST publishes: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Player slots: 20; ts8 (Group limit): Default team size of 8; v2632 (Protocol): To join, your game version must match protocol 2632; cs161125 (Build): Build number 161125; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Rust Tournaments | TEST appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Rust Tournaments | TEST among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Where does Rust Tournaments | TEST sit among Rust servers?

On player hours over seven days, Rust Tournaments | TEST ranks #16,842, within the top 70% of ranked servers.

At what level does Rust Tournaments | TEST run its population?

No response from Rust Tournaments | TEST at the latest check, with a last sighting 28 days 21 hours ago.

Settings

What are the settings on Rust Tournaments | TEST, and its rules?

Gather rate is not mentioned in the name of Rust Tournaments | TEST. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Rust Tournaments | TEST: which one is it?

Rust Tournaments | TEST uses a procedural map, which the game generates.

How to join

How do you connect to Rust Tournaments | TEST?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 217.154.251.167:28015.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players Player slots: 20.
ts8
Group limit Default team size of 8.
v2632
Protocol To join, your game version must match protocol 2632.
cs161125
Build Build number 161125.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.