Rust Server Analytics 74,886 players11,806 servers
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Drill-through Server detail

My Server Name

Offline 217.150.75.225:28015 checked 8d ago

Drill-through
FilterServeris My Server Name
Attributes
Last refreshed
Players now 1/ 500
7-day average 0 peak –
Rank #13,505 top 61%
Last wipe 10d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct12 Oct15 Oct19 Oct22 Oct26 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 18 OctSun 18 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 11:51 UTC10d ago 1 – running 0
Sun 18 Oct, 05:25 UTC10d ago 1 – 0.3 days 0
Fri 16 Oct, 14:35 UTC12d ago 1 – 1.6 days 1
Tue 13 Oct, 10:37 UTC15d ago 1 halved by day 1 3.2 days 0
Mon 12 Oct, 12:43 UTC16d ago 1 – 0.9 days 1
Mon 12 Oct, 04:09 UTC16d ago 1 – 0.4 days 1
Fri 9 Oct, 17:51 UTC19d ago 1 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 562 / 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 360 / 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average 44 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average 41 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average 119 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 131 / 300

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for My Server Name: what is it?

With irregular wipe times, My Server Name offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 10 days 9 hours.

On My Server Name, what happens on wipe day?

The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 1.

Server details

What is the hosting location of My Server Name?

No region appears in what My Server Name publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 217.150.75.225:28015.

What Rust build does My Server Name run?

Rust network protocol 2634 and build 167781 on Windows is the setup for My Server Name. Joining requires the same protocol on your game; Steam handles the update.

Is My Server Name up, and how steady is its uptime?

Offline at this refresh: My Server Name, last seen 8 days 20 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 8 October 2026.

Lists and tags

How should the tags on My Server Name be read?

Tags from My Server Name, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp500 (Max players): Player slots: 500; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature My Server Name?

These Rust Server Analytics lists include My Server Name: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Where does My Server Name sit among Rust servers?

The seven-day player-hours rank for My Server Name is #13,505, inside the top 61% of all ranked servers.

What is the population of My Server Name?

The last sighting of My Server Name was 8 days 20 hours ago; it is offline at this refresh.

Map and rules

How is My Server Name configured, and what rules apply?

No gather rate is given in the name of My Server Name. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. Anti-cheat status: VAC on.

What is the map for My Server Name?

The game generates a procedural map for My Server Name.

How to join

What is the way onto My Server Name?

In the Rust console (F1), enter client.connect 217.150.75.225:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp500
Max players Player slots: 500.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.