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Drill-through Server detail

AZPZ Rust

Online 216.68.127.110:28015 checked 9m ago

Drill-through
FilterServeris AZPZ Rust
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,318 top 69%
Last wipe 5d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123413:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap37.4 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:20 UTC5d ago 0 – running 0
Wed 16 Sep, 02:00 UTC43d ago 0 – 37.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 500 / 525
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 388 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 49 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 48 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 51 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 241 on average 161 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for AZPZ Rust: what is it?

Too few wipes on record for AZPZ Rust to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 5 days 23 hours.

Wipe day on AZPZ Rust: what should you expect?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe the crowd peaked.

Server

What is the hosting location of AZPZ Rust?

No region is published by AZPZ Rust. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 216.68.127.110:28015.

Which Rust version is AZPZ Rust on?

On Windows, AZPZ Rust runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

Is AZPZ Rust up, and how steady is its uptime?

AZPZ Rust reports online at the current check. Its reported uptime indicates a restart roughly 5 days 21 hours ago. Of 168 hours in the last 7 full days, 131 were up: 78%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does AZPZ Rust perform well?

Over 48 hours the average held at 87 server fps, and the minimum was 52. Buildings, deployables and all other world objects brought the entity total to 142,715. At its highest, memory use was 4,726 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

Which meanings do the tags on AZPZ Rust carry?

The game's server browser reads the tags AZPZ Rust publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature AZPZ Rust?

The following Rust Server Analytics lists count AZPZ Rust among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does AZPZ Rust hold in the server rankings?

The seven-day player-hours rank for AZPZ Rust is #15,318, inside the top 69% of all ranked servers.

At what level does AZPZ Rust run its population?

Of 10 slots, 0 are filled on AZPZ Rust at this refresh. Averaged across seven days, the population is 0 players.

Settings

What settings and rules does AZPZ Rust use?

No gather rate is given in the name of AZPZ Rust. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is disabled.

The map on AZPZ Rust: which one is it?

AZPZ Rust uses a procedural map of size 5,000 with seed 6942069, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

What is the way onto AZPZ Rust?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 216.68.127.110:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.