Test Server
Online 216.245.177.46:28015 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #199 of the solo servers (top 90%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 10:53 UTC23d ago | 1 | – | running | 0 |
| Thu 17 Sep, 10:39 UTC42d ago | 1 | halved by day 2 | 19 days | 0 |
| Tue 15 Sep, 00:57 UTC44d ago | 1 | held half | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustafied.com - EU Solo | EU · solo · weekly · 120 on average | 37 / 100 |
| Rustafied.com - US Solo | NA · solo · weekly · 104 on average | 13 / 100 |
| RustForNoobs.com | Mondays | SOLO ONLY | EU | EU · solo · weekly · 54 on average | 59 / 100 |
| RustForNoobs.com | SOLO ONLY | Weekly | EU | EU · solo · weekly · 48 on average | 10 / 100 |
| Lone Wolf Rust | Solo Only, Monthly, Vanilla, No BP Wipes | NA · solo · monthly · 36 on average | 21 / 100 |
| [JP][日本] Bocchi The Rust! |SOLO ONLY| 1人 ソロ用 10/23 | EA · solo · weekly · 35 on average | 15 / 100 |
Quick answers
from the figures on this pageWipe data
When does Test Server wipe?
With irregular wipe times, Test Server offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 23 days ago.
On Test Server, what happens on wipe day?
The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 28 hours in. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. The fall below half arrived by day 2 when it didn't hold.
Server
Which location hosts Test Server?
No region is published by Test Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 216.245.177.46:28015 is its address.
What Rust build does Test Server run?
On Windows, Test Server runs Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Test Server, and is it online now?
Test Server reports online at the current check. The uptime it reports puts the last restart at about 11 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Does Test Server perform well?
Over 48 hours the average held at 96 server fps, and the minimum was 76. At its highest the entity count was 88,251, including buildings, deployables and all else. Memory use reached 5,624 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on Test Server be read?
Tags from Test Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp30 (Max players): 30 slots in total; ts1 (Group limit): Teams hold no more than 1; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Test Server appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Test Server among their servers: Community Rust servers, live and Solo Rust servers. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: Solo.
Population
What position does Test Server hold in the server rankings?
The seven-day player-hours rank for Test Server is #15,323, inside the top 69% of all ranked servers. In the solo peer group, the rank is #199.
What is the population of Test Server?
Of 30 slots, 0 are filled on Test Server at this refresh. The seven-day mean for this server is 0 players.
Map and rules
What settings and rules does Test Server use?
The name of Test Server does not state a gather rate. No teams: solo play only. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Test Server: which one is it?
A procedural map of size 4,000 with seed 3513435846, generated by the game, runs on Test Server. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
What is the way onto Test Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 216.245.177.46:28015.