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Drill-through Server detail

James Test Rust Server

Online 216.245.176.215:28015 checked 13m ago

Drill-through
FilterServeris James Test Rust Server
Attributes
Last refreshed
Players now 0/ 20
7-day average 0 peak –
Rank #15,341 top 69%
Last wipe 68d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 537 on average 194 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 176 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 15 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 281 on average 15 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 16 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 98 / 200

Quick answers

from the figures on this page

Wipe cycle

When does James Test Rust Server wipe?

Too few wipes on record for James Test Rust Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 68 days 16 hours.

Server

Which location hosts James Test Rust Server?

No region appears in what James Test Rust Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 216.245.176.215:28015.

Which Rust version is James Test Rust Server on?

On Windows, James Test Rust Server runs Rust network protocol 2632 and build 161125. Your game must match the protocol to join, and Steam applies that update.

What uptime does James Test Rust Server show, and is it up?

As of the latest refresh, James Test Rust Server is online. Its reported uptime indicates a restart roughly 9 days 15 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.

Is performance on James Test Rust Server stable?

Over 48 hours the average held at 30 server fps, and the minimum was 30. At its highest the entity count was 207,046, including buildings, deployables and all else. At its highest, memory use was 5,789 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

What do James Test Rust Server's tags stand for?

The game's server browser reads the tags James Test Rust Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): 20 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2632 (Protocol): To join, your game version must match protocol 2632; cs161125 (Build): Game build: 161125; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature James Test Rust Server?

Among the Rust Server Analytics lists James Test Rust Server fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does James Test Rust Server compare?

On player hours over seven days, James Test Rust Server ranks #15,341, within the top 69% of ranked servers.

How many players does James Test Rust Server carry?

Population at the current refresh: 0 players on James Test Rust Server, against 20 slots. The population has averaged 0 players over seven days.

Map and rules

What settings and rules does James Test Rust Server use?

Gather rate is not mentioned in the name of James Test Rust Server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for James Test Rust Server?

James Test Rust Server uses a procedural map of size 6,000 with seed 2797370150, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

What is the way onto James Test Rust Server?

In the Rust console (F1), enter client.connect 216.245.176.215:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players 20 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2632
Protocol To join, your game version must match protocol 2632.
cs161125
Build Game build: 161125.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.