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Drill-through Server detail

Ray and Tina

Offline 216.105.171.156:28015 checked 24d ago

Drill-through
FilterServeris Ray and Tina
Attributes
Last refreshed
Players now 2/ 30
7-day average 0 peak –
Rank #12,796 top 57%
Last wipe 25d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 7% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held75%else halves by day 3

The first 48 hours of its last wipes

Sun 4 OctFri 2 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 02:59 UTC25d ago 2 – running 2
Fri 2 Oct, 00:26 UTC27d ago 2 held half 2.1 days 0
Sun 27 Sep, 23:02 UTC31d ago 2 held half 4.1 days 0
Sun 20 Sep, 19:28 UTC38d ago 2 held half 7.1 days 0
Wed 16 Sep, 18:16 UTC42d ago 2 halved by day 3 4.1 days 2
Tue 15 Sep, 01:54 UTC44d ago 3 – 1.7 days 0
Mon 14 Sep, 00:17 UTC45d ago 3 – 1.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average 575 / 625
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 411 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 93 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 87 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 56 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 208 / 225

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Ray and Tina: what is it?

No next wipe can be predicted for Ray and Tina, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 25 days 10 hours ago the current world was made.

On Ray and Tina, what happens on wipe day?

Recent wipes averaged a busiest count of 2 players. 0 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 75% of recent wipes. In the other cases the crowd dropped below half by day 3.

Server

In which region does Ray and Tina sit?

A region is not published by Ray and Tina. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 216.105.171.156:28015.

Which Rust version is Ray and Tina on?

Rust network protocol 2634 and build 166494 on Windows is the setup for Ray and Tina. Joining requires the same protocol on your game; Steam handles the update.

Is Ray and Tina up, and how steady is its uptime?

Offline at this refresh: Ray and Tina, last seen 24 days 13 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Tags

How should the tags on Ray and Tina be read?

Tags from Ray and Tina, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp30 (Max players): 30 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Ray and Tina appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Ray and Tina among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Ray and Tina sit among Rust servers?

The seven-day player-hours rank for Ray and Tina is #12,796, inside the top 57% of all ranked servers.

At what level does Ray and Tina run its population?

The last sighting of Ray and Tina was 24 days 13 hours ago; it is offline at this refresh.

Settings

What are the settings on Ray and Tina, and its rules?

No gather rate is given in the name of Ray and Tina. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Anti-cheat status: VAC on.

The map on Ray and Tina: which one is it?

The game generates a procedural map of size 2,850 with seed 115612 for Ray and Tina. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How do you connect to Ray and Tina?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 216.105.171.156:28015.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp30
Max players 30 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs166494
Build Game build: 166494.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.