RustRelay Test
Offline 213.49.95.17:28015 checked 35d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 552 on average | 596 / 675 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 379 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 299 on average | 47 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 298 on average | 37 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 271 on average | 133 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 254 on average | 153 / 300 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for RustRelay Test: what is it?
Too few wipes on record for RustRelay Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 35 days 13 hours ago.
Server
What is the hosting location of RustRelay Test?
A region is not published by RustRelay Test. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 213.49.95.17:28015.
What Rust build does RustRelay Test run?
Rust network protocol 2633 and build 165217 on Windows is the setup for RustRelay Test. Your game must match the protocol to join, and Steam applies that update.
What uptime does RustRelay Test show, and is it up?
Offline at this refresh: RustRelay Test, last seen 35 days 7 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 23 September 2026.
Lists and tags
What do RustRelay Test's tags stand for?
The game's server browser reads the tags RustRelay Test publishes: gmrust (Game mode): Rust survival, standard ruleset; mp500 (Max players): 500 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs165217 (Build): Build number 165217; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature RustRelay Test?
These Rust Server Analytics lists include RustRelay Test: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Where does RustRelay Test sit among Rust servers?
Player hours for the last seven days place RustRelay Test at #15,490, in the top 70% of the ranked field.
How many players does RustRelay Test carry?
No response from RustRelay Test at the latest check, with a last sighting 35 days 7 hours ago.
Map and rules
How is RustRelay Test configured, and what rules apply?
The name of RustRelay Test does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.
What is the map for RustRelay Test?
RustRelay Test uses a procedural map, which the game generates.
How to join
What is the way onto RustRelay Test?
In the Rust console (F1), enter client.connect 213.49.95.17:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.