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Drill-through Server detail

DeepSea Algorithm Test

Offline 213.34.226.146:28015 checked 34d ago

Drill-through
FilterServeris DeepSea Algorithm Test
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #14,087 top 61%
Last wipe 34d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 472 on average 67 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 320 on average 90 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 196 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 5 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 244 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 259 on average 375 / 375

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for DeepSea Algorithm Test: what is it?

With too few of its wipes on record, DeepSea Algorithm Test's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 34 days 8 hours ago the current world was made.

Server details

In which region does DeepSea Algorithm Test sit?

No region appears in what DeepSea Algorithm Test publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 213.34.226.146:28015.

What Rust build does DeepSea Algorithm Test run?

Rust network protocol 2633 and build 165217 on Windows is the setup for DeepSea Algorithm Test. The protocol has to match before you can join; Steam updates it automatically.

Is DeepSea Algorithm Test up, and how steady is its uptime?

The current status is offline for DeepSea Algorithm Test, with the last sighting 34 days 7 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 25 September 2026.

Lists and tags

Which meanings do the tags on DeepSea Algorithm Test carry?

The game's server browser reads the tags DeepSea Algorithm Test publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Joining needs your game on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does DeepSea Algorithm Test appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count DeepSea Algorithm Test among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does DeepSea Algorithm Test hold in the server rankings?

Player hours for the last seven days place DeepSea Algorithm Test at #14,087, in the top 61% of the ranked field.

What is the population of DeepSea Algorithm Test?

The last sighting of DeepSea Algorithm Test was 34 days 7 hours ago; it is offline at this refresh.

Map and rules

What are the settings on DeepSea Algorithm Test, and its rules?

The name of DeepSea Algorithm Test does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

The map on DeepSea Algorithm Test: which one is it?

DeepSea Algorithm Test uses a procedural map, which the game generates.

How to join

How can a player join DeepSea Algorithm Test?

In the Rust console (F1), enter client.connect 213.34.226.146:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Joining needs your game on protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.