DeepSea Algorithm Test
Offline 213.34.226.146:28015 checked 34d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 472 on average | 67 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 320 on average | 90 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 196 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 5 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 244 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 259 on average | 375 / 375 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for DeepSea Algorithm Test: what is it?
With too few of its wipes on record, DeepSea Algorithm Test's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 34 days 8 hours ago the current world was made.
Server details
In which region does DeepSea Algorithm Test sit?
No region appears in what DeepSea Algorithm Test publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 213.34.226.146:28015.
What Rust build does DeepSea Algorithm Test run?
Rust network protocol 2633 and build 165217 on Windows is the setup for DeepSea Algorithm Test. The protocol has to match before you can join; Steam updates it automatically.
Is DeepSea Algorithm Test up, and how steady is its uptime?
The current status is offline for DeepSea Algorithm Test, with the last sighting 34 days 7 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 25 September 2026.
Lists and tags
Which meanings do the tags on DeepSea Algorithm Test carry?
The game's server browser reads the tags DeepSea Algorithm Test publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Joining needs your game on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does DeepSea Algorithm Test appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count DeepSea Algorithm Test among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
What position does DeepSea Algorithm Test hold in the server rankings?
Player hours for the last seven days place DeepSea Algorithm Test at #14,087, in the top 61% of the ranked field.
What is the population of DeepSea Algorithm Test?
The last sighting of DeepSea Algorithm Test was 34 days 7 hours ago; it is offline at this refresh.
Map and rules
What are the settings on DeepSea Algorithm Test, and its rules?
The name of DeepSea Algorithm Test does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.
The map on DeepSea Algorithm Test: which one is it?
DeepSea Algorithm Test uses a procedural map, which the game generates.
How to join
How can a player join DeepSea Algorithm Test?
In the Rust console (F1), enter client.connect 213.34.226.146:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.