RustMapEdit map test (not for play)
Offline 213.246.39.157:27116 checked 10d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 07:36 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 512 on average | 341 / 400 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 449 / 500 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 974 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 48 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 992 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 52 / 250 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for RustMapEdit map test (not for play): what is it?
With too few of its wipes on record, RustMapEdit map test (not for play)'s rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 10 days 10 hours ago the current world was made.
Wipe day on RustMapEdit map test (not for play): what should you expect?
The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began.
Server details
Which location hosts RustMapEdit map test (not for play)?
A region is not published by RustMapEdit map test (not for play). Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 213.246.39.157:27116.
Which Rust version is RustMapEdit map test (not for play) on?
The platform is Linux, with Rust network protocol 2634 and build 167781 running on RustMapEdit map test (not for play). The protocol has to match before you can join; Steam updates it automatically.
How reliable is RustMapEdit map test (not for play), and is it online now?
Offline at this refresh: RustMapEdit map test (not for play), last seen 10 days 8 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 15 October 2026.
Tags
Which meanings do the tags on RustMapEdit map test (not for play) carry?
Tags from RustMapEdit map test (not for play), as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature RustMapEdit map test (not for play)?
These Rust Server Analytics lists include RustMapEdit map test (not for play): Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does RustMapEdit map test (not for play) hold in the server rankings?
Player hours for the last seven days place RustMapEdit map test (not for play) at #15,310, in the top 70% of the ranked field.
How many players does RustMapEdit map test (not for play) carry?
The last sighting of RustMapEdit map test (not for play) was 10 days 8 hours ago; it is offline at this refresh.
Settings
How is RustMapEdit map test (not for play) configured, and what rules apply?
No gather rate is given in the name of RustMapEdit map test (not for play). The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. Anti-cheat status: VAC on.
The map on RustMapEdit map test (not for play): which one is it?
A procedural map of size 3,000 with seed 1337, generated by the game, runs on RustMapEdit map test (not for play). Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is Custom Map.
Connection
How do you connect to RustMapEdit map test (not for play)?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 213.246.39.157:27116.