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Drill-through Server detail

[Uz/Ru/Kz] #1 UzRust - Modded

Online EA 213.230.109.15:28015 checked 7m ago

Drill-through
FilterServeris [Uz/Ru/Kz] #1 UzRust - Modded
Attributes
weekly wipes vanillamoddedoxide
Last refreshed
Players now 1/ 100
7-day average 2 peak 4
Rank #6,608 top 30% · #388 in EA
Last wipe 8h ago weekly schedule
Next wipe 6d 20h Thu 5 Nov, 19:00 UTC FW
Capacity 1% full

Players

average and peak, with its wipes marked
AveragePeakWipe
0123411:0013:0015:0017:0019:0021:00Wiped Thu 29 Oct, 14:03 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
010020030040011:0013:0015:0017:0019:0021:00Wiped Thu 29 Oct, 14:03 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 72% in EA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

usual gap7.1 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak7players, last three wipes
crowd held25%else halves by day 4

Coming wipes

InWhen, UTCKind
6d 20hThu 5 Nov, 19:00 UTCFW force wipe
13d 12hThu 12 Nov, 11:24 UTCits own
20d 12hThu 19 Nov, 11:24 UTCits own
27d 12hThu 26 Nov, 11:24 UTCits own
34d 20hThu 3 Dec, 19:00 UTCFW force wipe
41d 12hThu 10 Dec, 11:24 UTCits own

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 24 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 11:24 UTC11h ago – – running 0
Thu 8 Oct, 13:18 UTC21d ago 5 – – 0
Thu 1 Oct, 18:30 UTC FW28d ago 8 halved by day 4 6.8 days 2
Thu 24 Sep, 13:15 UTC35d ago 7 held half 7.2 days 1
Thu 17 Sep, 13:44 UTC42d ago 7 halved by day 4 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
QS『芬达』100000倍/10.30/枪战/蓝图全解/萌新/建造 EA · groups of 20+ · weekly · 25 on average 28 / 100
【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 EA · groups of 8+ · weekly · 22 on average 0 / 200
〈红牛〉 五倍6人服/10.28号18:00新开 |新手入门| EA · groups of 30+ · weekly · 3 on average 2 / 200
【独来独往】10.27新档|3倍|独狼Solo|秒造|拾取 EA · groups of 8+ · weekly · 2 on average 2 / 200
Rustoria.co - SEA Main EA · groups of 16+ · weekly · 181 on average 153 / 200
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com EA · groups of 16+ · weekly · 119 on average 2 / 550

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for [Uz/Ru/Kz] #1 UzRust - Modded: what is it?

The tag sets the prediction: too few of [Uz/Ru/Kz] #1 UzRust - Modded's wipes are on record to confirm its schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 8 hours ago the current world was made. The tags list a wipe schedule of one week.

Wipe day on [Uz/Ru/Kz] #1 UzRust - Modded: what should you expect?

The average busiest count over recent wipes is 7 players. The highest player count on the latest wipe arrived 20 hours in. Recent wipes held the crowd above half that peak until the next wipe in 25% of cases. By day 4 it had fallen below half where the hold failed.

Server

In which region does [Uz/Ru/Kz] #1 UzRust - Modded sit?

In Asia, according to its EA tag, sits [Uz/Ru/Kz] #1 UzRust - Modded. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 213.230.109.15:28015.

Which Rust version is [Uz/Ru/Kz] #1 UzRust - Modded on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on [Uz/Ru/Kz] #1 UzRust - Modded. Joining requires the same protocol on your game; Steam handles the update.

How reliable is [Uz/Ru/Kz] #1 UzRust - Modded, and is it online now?

The current status of [Uz/Ru/Kz] #1 UzRust - Modded is online. The uptime it reports puts the last restart at about 6 hours ago. Uptime over the last full days (7) was 10%, or 16 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does [Uz/Ru/Kz] #1 UzRust - Modded show?

The 48-hour average was 231 server fps; the low was 219. At its highest the entity count was 69,353, including buildings, deployables and all else. At its highest, memory use was 2,317 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on [Uz/Ru/Kz] #1 UzRust - Modded be read?

gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^w (Weekly): Wipes run on a weekly cycle; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; EA (East Asia): The server browser files it under East Asia are the tags [Uz/Ru/Kz] #1 UzRust - Modded publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does [Uz/Ru/Kz] #1 UzRust - Modded appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count [Uz/Ru/Kz] #1 UzRust - Modded among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Player numbers

What position does [Uz/Ru/Kz] #1 UzRust - Modded hold in the server rankings?

[Uz/Ru/Kz] #1 UzRust - Modded holds #6,608 on seven-day player hours and #388 in Asia, inside the top 30% of the ranked field.

At what level does [Uz/Ru/Kz] #1 UzRust - Modded run its population?

Of 100 slots, 1 are filled on [Uz/Ru/Kz] #1 UzRust - Modded at this refresh. The seven-day mean is 2 players, against a peak of 4. Averaged over 48 hours, activity is highest at 17:00 UTC with 3 players.

Map and rules

What settings and rules does [Uz/Ru/Kz] #1 UzRust - Modded use?

No gather rate is given in the name of [Uz/Ru/Kz] #1 UzRust - Modded. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Its self-description is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. The server runs with VAC, Valve's anti-cheat, enabled.

The map on [Uz/Ru/Kz] #1 UzRust - Modded: which one is it?

The game generates a procedural map of size 2,000 with seed 201110278 for [Uz/Ru/Kz] #1 UzRust - Modded. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to [Uz/Ru/Kz] #1 UzRust - Modded?

In the Rust console (F1), enter client.connect 213.230.109.15:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://uzrust.uz/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,EA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players Player slots: 100.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly Wipes run on a weekly cycle.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.