[Uz/Ru/Kz] #1 UzRust - Modded
Online EA 213.230.109.15:28015 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, top 72% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 20h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 13d 12h | Thu 12 Nov, 11:24 UTC | its own |
| 20d 12h | Thu 19 Nov, 11:24 UTC | its own |
| 27d 12h | Thu 26 Nov, 11:24 UTC | its own |
| 34d 20h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 41d 12h | Thu 10 Dec, 11:24 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 11:24 UTC11h ago | – | – | running | 0 |
| Thu 8 Oct, 13:18 UTC21d ago | 5 | – | – | 0 |
| Thu 1 Oct, 18:30 UTC FW28d ago | 8 | halved by day 4 | 6.8 days | 2 |
| Thu 24 Sep, 13:15 UTC35d ago | 7 | held half | 7.2 days | 1 |
| Thu 17 Sep, 13:44 UTC42d ago | 7 | halved by day 4 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| QS『芬达』100000倍/10.30/枪战/蓝图全解/萌新/建造 | EA · groups of 20+ · weekly · 25 on average | 28 / 100 |
| 【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 | EA · groups of 8+ · weekly · 22 on average | 0 / 200 |
| 〈红牛〉 五倍6人服/10.28号18:00新开 |新手入门| | EA · groups of 30+ · weekly · 3 on average | 2 / 200 |
| 【独来独往】10.27新档|3倍|独狼Solo|秒造|拾取 | EA · groups of 8+ · weekly · 2 on average | 2 / 200 |
| Rustoria.co - SEA Main | EA · groups of 16+ · weekly · 181 on average | 153 / 200 |
| Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com | EA · groups of 16+ · weekly · 119 on average | 2 / 550 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for [Uz/Ru/Kz] #1 UzRust - Modded: what is it?
The tag sets the prediction: too few of [Uz/Ru/Kz] #1 UzRust - Modded's wipes are on record to confirm its schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 8 hours ago the current world was made. The tags list a wipe schedule of one week.
Wipe day on [Uz/Ru/Kz] #1 UzRust - Modded: what should you expect?
The average busiest count over recent wipes is 7 players. The highest player count on the latest wipe arrived 20 hours in. Recent wipes held the crowd above half that peak until the next wipe in 25% of cases. By day 4 it had fallen below half where the hold failed.
Server
In which region does [Uz/Ru/Kz] #1 UzRust - Modded sit?
In Asia, according to its EA tag, sits [Uz/Ru/Kz] #1 UzRust - Modded. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 213.230.109.15:28015.
Which Rust version is [Uz/Ru/Kz] #1 UzRust - Modded on?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on [Uz/Ru/Kz] #1 UzRust - Modded. Joining requires the same protocol on your game; Steam handles the update.
How reliable is [Uz/Ru/Kz] #1 UzRust - Modded, and is it online now?
The current status of [Uz/Ru/Kz] #1 UzRust - Modded is online. The uptime it reports puts the last restart at about 6 hours ago. Uptime over the last full days (7) was 10%, or 16 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
What performance does [Uz/Ru/Kz] #1 UzRust - Modded show?
The 48-hour average was 231 server fps; the low was 219. At its highest the entity count was 69,353, including buildings, deployables and all else. At its highest, memory use was 2,317 MB. A climbing entity count and low fps are the lag players perceive.
Tags
How should the tags on [Uz/Ru/Kz] #1 UzRust - Modded be read?
gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^w (Weekly): Wipes run on a weekly cycle; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; EA (East Asia): The server browser files it under East Asia are the tags [Uz/Ru/Kz] #1 UzRust - Modded publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does [Uz/Ru/Kz] #1 UzRust - Modded appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count [Uz/Ru/Kz] #1 UzRust - Modded among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Player numbers
What position does [Uz/Ru/Kz] #1 UzRust - Modded hold in the server rankings?
[Uz/Ru/Kz] #1 UzRust - Modded holds #6,608 on seven-day player hours and #388 in Asia, inside the top 30% of the ranked field.
At what level does [Uz/Ru/Kz] #1 UzRust - Modded run its population?
Of 100 slots, 1 are filled on [Uz/Ru/Kz] #1 UzRust - Modded at this refresh. The seven-day mean is 2 players, against a peak of 4. Averaged over 48 hours, activity is highest at 17:00 UTC with 3 players.
Map and rules
What settings and rules does [Uz/Ru/Kz] #1 UzRust - Modded use?
No gather rate is given in the name of [Uz/Ru/Kz] #1 UzRust - Modded. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Its self-description is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. The server runs with VAC, Valve's anti-cheat, enabled.
The map on [Uz/Ru/Kz] #1 UzRust - Modded: which one is it?
The game generates a procedural map of size 2,000 with seed 201110278 for [Uz/Ru/Kz] #1 UzRust - Modded. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How do you connect to [Uz/Ru/Kz] #1 UzRust - Modded?
In the Rust console (F1), enter client.connect 213.230.109.15:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://uzrust.uz/.