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Drill-through Server detail

4Netplayers Rust Server MN

Offline 213.202.205.29:24000 checked 23d ago

Drill-through
FilterServeris 4Netplayers Rust Server MN
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,966 top 71%
Last wipe 27d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:35 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average 575 / 625
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 411 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 93 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 87 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 56 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 208 / 225

Quick answers

from the figures on this page

Wipe data

The wipe schedule for 4Netplayers Rust Server MN: what is it?

With too few of its wipes on record, 4Netplayers Rust Server MN's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 27 days 10 hours ago the current world was made.

Wipe day on 4Netplayers Rust Server MN: what should you expect?

The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe the crowd peaked.

Server details

What is the hosting location of 4Netplayers Rust Server MN?

No region appears in what 4Netplayers Rust Server MN publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 213.202.205.29:24000.

What Rust build does 4Netplayers Rust Server MN run?

Rust network protocol 2634 and build 166494 on Linux is the setup for 4Netplayers Rust Server MN. The protocol has to match before you can join; Steam updates it automatically.

What uptime does 4Netplayers Rust Server MN show, and is it up?

Last seen 23 days 20 hours ago, 4Netplayers Rust Server MN now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Tags

What do 4Netplayers Rust Server MN's tags stand for?

Tags from 4Netplayers Rust Server MN, as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature 4Netplayers Rust Server MN?

Among the Rust Server Analytics lists 4Netplayers Rust Server MN fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does 4Netplayers Rust Server MN compare?

Player hours for the last seven days place 4Netplayers Rust Server MN at #15,966, in the top 71% of the ranked field.

At what level does 4Netplayers Rust Server MN run its population?

No response from 4Netplayers Rust Server MN at the latest check, with a last sighting 23 days 20 hours ago.

Settings

What are the settings on 4Netplayers Rust Server MN, and its rules?

The name of 4Netplayers Rust Server MN does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

The map on 4Netplayers Rust Server MN: which one is it?

A procedural map of size 6,000 with seed 1234567890, generated by the game, runs on 4Netplayers Rust Server MN. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How do you connect to 4Netplayers Rust Server MN?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 213.202.205.29:24000.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8

Game

gmvanilla
Game mode The vanilla survival format.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, your game version must match protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.