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Drill-through Server detail

Azuras Land

Online 213.136.87.44:28115 checked 9m ago

Drill-through
FilterServeris Azuras Land
Attributes
moddedoxidepve
Last refreshed
Players now 1/ 50
7-day average 1 peak 3
Rank #4,026 top 18%
Last wipe 2d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctThu 22 OctWed 21 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 40 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 16:37 UTC2d ago 3 – running 0
Thu 22 Oct, 10:48 UTC5d ago 3 held half 3.2 days 0
Wed 21 Oct, 16:54 UTC6d ago 3 – 0.7 days 0
Mon 19 Oct, 18:20 UTC8d ago 2 – 1.9 days 0
Mon 19 Oct, 06:41 UTC8d ago 2 – 0.5 days 0
Sun 18 Oct, 11:12 UTC9d ago 1 – 0.8 days 0
Fri 16 Oct, 03:36 UTC11d ago 1 held half 2.3 days 0
Thu 1 Oct, 22:13 UTC FW26d ago 1 halved by day 1 14.2 days 0
Tue 29 Sep, 19:57 UTC28d ago 1 halved by day 1 2.1 days 0
Thu 17 Sep, 18:08 UTC40d ago – – 12.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 244 on average 345 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 234 on average 172 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 97 on average 143 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average 0 / 200
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 53 on average 54 / 250
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 53 on average 18 / 100

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Azuras Land: what is it?

The next wipe on Azuras Land cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 2 days 7 hours ago.

On Azuras Land, what happens on wipe day?

Across recent wipes the busiest point averaged 3 players. Peak population for the latest wipe came 40 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server details

What is the hosting location of Azuras Land?

No region is published by Azuras Land. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 213.136.87.44:28115 is its address.

Which Rust version is Azuras Land on?

Rust network protocol 2635 and build 168909 on Windows is the setup for Azuras Land. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Azuras Land, and is it online now?

Azuras Land reports online at the current check. The uptime it reports puts the last restart at about 23 hours ago. Of 168 hours in the last 7 full days, 144 were up: 86%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does Azuras Land perform well?

Server fps averaged 56 over the last 48 hours, with a floor of 16. Buildings, deployables and all other world objects brought the entity total to 120,007. At its highest, memory use was 3,585 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

Which meanings do the tags on Azuras Land carry?

Tags from Azuras Land, as read by the game's server browser, are: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Azuras Land appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Azuras Land among their servers: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

Against other Rust servers, how does Azuras Land compare?

On player hours over seven days, Azuras Land ranks #4,026, within the top 18% of ranked servers.

At what level does Azuras Land run its population?

Of 50 slots, 1 are filled on Azuras Land at this refresh. Averaging 1 players across seven days, the server reached a peak of 3. The 48-hour peak window is 20:00 UTC, at an average of 3 players.

Settings

How is Azuras Land configured, and what rules apply?

The name of Azuras Land does not state a gather rate. The game's default 8-player group limit is in force. It runs pve, no fighting other players. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Azuras Land?

A procedural map of size 4,500 with seed 183258278, generated by the game, runs on Azuras Land. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

What is the way onto Azuras Land?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 213.136.87.44:28115.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players 50 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.