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Drill-through Server detail

My Untitled Rust Server

Offline 213.134.185.204:28015 checked 15d ago

Drill-through
FilterServeris My Untitled Rust Server
Attributes
Last refreshed
Players now 1/ 500
7-day average 0 peak –
Rank #13,125 top 61%
Last wipe 16d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct9 Oct15 Oct20 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctFri 9 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 13:32 UTC16d ago 1 – running 1
Fri 9 Oct, 11:30 UTC19d ago 1 – 3.1 days 1
Mon 28 Sep, 11:31 UTC30d ago 1 – 11 days 1
Wed 23 Sep, 18:10 UTC35d ago 1 – 4.7 days 1
Wed 23 Sep, 10:09 UTC35d ago 1 – 0.3 days 1
Tue 22 Sep, 12:49 UTC36d ago 1 – 0.9 days 1
Fri 18 Sep, 22:04 UTC40d ago 1 – 3.6 days 1
Fri 18 Sep, 10:16 UTC40d ago 1 – 0.5 days 1
Thu 17 Sep, 16:31 UTC41d ago 1 – 0.7 days 1
Wed 16 Sep, 20:16 UTC42d ago 1 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 549 on average 149 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 119 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 13 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 284 on average 22 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 12 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 23 / 200

Quick answers

from the figures on this page

Wipe data

When does My Untitled Rust Server wipe?

With irregular wipe times, My Untitled Rust Server offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 16 days 14 hours.

Wipe day on My Untitled Rust Server: what should you expect?

Recent wipes averaged a busiest count of 1 players. 5 hours after the latest wipe the crowd peaked.

Server details

What is the hosting location of My Untitled Rust Server?

No region appears in what My Untitled Rust Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 213.134.185.204:28015 is its address.

Which Rust version is My Untitled Rust Server on?

Rust network protocol 2635 on Windows is the setup for My Untitled Rust Server. The protocol has to match before you can join; Steam updates it automatically.

Is My Untitled Rust Server up, and how steady is its uptime?

Offline at this refresh: My Untitled Rust Server, last seen 15 days 9 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 14 September 2026.

Lists and tags

Which meanings do the tags on My Untitled Rust Server carry?

Tags from My Untitled Rust Server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp500 (Max players): Capacity of 500 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs (Build): The build number is absent from the data; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature My Untitled Rust Server?

These Rust Server Analytics lists include My Untitled Rust Server: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does My Untitled Rust Server sit among Rust servers?

Player hours for the last seven days place My Untitled Rust Server at #13,125, in the top 61% of the ranked field.

At what level does My Untitled Rust Server run its population?

The last sighting of My Untitled Rust Server was 15 days 9 hours ago; it is offline at this refresh.

Map and rules

How is My Untitled Rust Server configured, and what rules apply?

No gather rate is given in the name of My Untitled Rust Server. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

Connection

How can a player join My Untitled Rust Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 213.134.185.204:28015.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp500
Max players Capacity of 500 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs
Build The build number is absent from the data.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.