Test
Offline 213.109.66.157:28015 checked 29d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 503 on average | 187 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 235 / 300 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 658 / 800 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 37 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 744 / 900 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 245 on average | 599 / 725 |
Quick answers
from the figures on this pageWipe cycle
When does Test wipe?
Too few wipes on record for Test to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 29 days 13 hours ago the current world was made.
Server
Which location hosts Test?
No region is published by Test. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 213.109.66.157:28015.
What Rust build does Test run?
Rust network protocol 2633 and build 165217 on Windows is the setup for Test. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Test, and is it online now?
Offline at this refresh: Test, last seen 29 days 12 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 30 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
How should the tags on Test be read?
The game's server browser reads the tags Test publishes: gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): Capacity of 2 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Joining needs your game on protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Test?
Among the Rust Server Analytics lists Test fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Test sit among Rust servers?
The seven-day player-hours rank for Test is #15,064, inside the top 63% of all ranked servers.
What is the population of Test?
Test is offline at this refresh; the last contact was 29 days 12 hours ago.
Map and rules
How is Test configured, and what rules apply?
No gather rate is given in the name of Test. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. Anti-cheat status: VAC on.
The map on Test: which one is it?
The game generates a procedural map for Test.
Connection
How can a player join Test?
In the Rust console (F1), enter client.connect 213.109.66.157:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.