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Drill-through Server detail

TEST

Offline 213.109.145.5:28015 checked 11d ago

Drill-through
FilterServeris TEST
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,075 top 60%
Last wipe 11d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct20 Oct22 Oct23 Oct25 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 519 on average 368 / 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 328 / 350
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 34 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 34 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 48 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 244 on average 166 / 200

Quick answers

from the figures on this page

Wipe data

When does TEST wipe?

Too few wipes on record for TEST to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 11 days 15 hours ago.

Server

In which region does TEST sit?

A region is not published by TEST. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 213.109.145.5:28015.

What Rust build does TEST run?

Rust network protocol 2634 and build 167781 on Windows is the setup for TEST. The protocol has to match before you can join; Steam updates it automatically.

What uptime does TEST show, and is it up?

Offline at this refresh: TEST, last seen 11 days 1 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 17 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on TEST carry?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank are the tags TEST publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does TEST appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include TEST: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, how does TEST compare?

On player hours over seven days, TEST ranks #13,075, within the top 60% of ranked servers.

What is the population of TEST?

The last sighting of TEST was 11 days 1 hours ago; it is offline at this refresh.

Settings

How is TEST configured, and what rules apply?

No gather rate is given in the name of TEST. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

The map on TEST: which one is it?

TEST uses a procedural map, which the game generates.

Connection

How do you connect to TEST?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 213.109.145.5:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.