Steve Local
Offline 212.60.126.83:28015 checked 31d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 537 on average | 162 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 148 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 15 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 281 on average | 15 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 19 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 69 / 200 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Steve Local: what is it?
With too few of its wipes on record, Steve Local's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 38 days 15 hours ago.
Server
In which region does Steve Local sit?
A region is not published by Steve Local. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 212.60.126.83:28015.
What Rust build does Steve Local run?
On Windows, Steve Local runs Rust network protocol 2633 and build 164530. Your game must match the protocol to join, and Steam applies that update.
Is Steve Local up, and how steady is its uptime?
Last seen 31 days 9 hours ago, Steve Local now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 20 September 2026.
Tags
Which meanings do the tags on Steve Local carry?
The game's server browser reads the tags Steve Local publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Joining needs your game on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Steve Local appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Steve Local among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, how does Steve Local compare?
On player hours over seven days, Steve Local ranks #15,523, within the top 65% of ranked servers.
What is the population of Steve Local?
The last sighting of Steve Local was 31 days 9 hours ago; it is offline at this refresh.
Settings
What are the settings on Steve Local, and its rules?
The name of Steve Local does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Steve Local: which one is it?
Steve Local uses a procedural map, which the game generates.
How to join
How do you connect to Steve Local?
In the Rust console (F1), enter client.connect 212.60.126.83:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.