TEST
Offline 212.46.33.90:28015 checked 27d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 549 on average | 147 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 125 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 14 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 284 on average | 18 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 13 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 38 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does TEST wipe?
Too few wipes on record for TEST to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 27 days 8 hours ago.
Server
In which region does TEST sit?
No region is published by TEST. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 212.46.33.90:28015.
Which Rust version is TEST on?
Rust network protocol 2634 and build 166494 on Windows is the setup for TEST. Your game must match the protocol to join, and Steam applies that update.
What uptime does TEST show, and is it up?
Offline at this refresh: TEST, last seen 27 days 7 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 1 October 2026.
Lists and tags
What do TEST's tags stand for?
Tags from TEST, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does TEST appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include TEST: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does TEST compare?
Player hours for the last seven days place TEST at #13,870, in the top 60% of the ranked field.
How many players does TEST carry?
No response from TEST at the latest check, with a last sighting 27 days 7 hours ago.
Map and rules
What are the settings on TEST, and its rules?
Gather rate is not mentioned in the name of TEST. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.
What is the map for TEST?
A procedural map, generated by the game, runs on TEST.
Connection
How can a player join TEST?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 212.46.33.90:28015.