Rust Server Analytics 32,585 players11,628 servers
All servers
Drill-through Server detail

DeadZone Vanilla | Monthly | EU | LARGE

Online EU 212.4.138.244:28041 checked 8m ago

Drill-through
FilterServeris DeadZone Vanilla | Monthly | EU | LARGE
Attributes
monthly wipes moddedcarbon
Last refreshed
Players now 1/ 100
7-day average 1 peak 7
Rank #3,081 top 14% · #1155 in EU
Last wipe 27d ago monthly schedule
Next wipe 7d 13h Thu 5 Nov, 19:00 UTC FW
Capacity 1% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5206:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

InWhen, UTCKind
7d 13hThu 5 Nov, 19:00 UTCFW force wipe
35d 13hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:44 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 16 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 6 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 79 on average 78 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 70 on average 47 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 66 on average 3 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 64 on average 61 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does DeadZone Vanilla | Monthly | EU | LARGE wipe?

With the force wipe, once a month, DeadZone Vanilla | Monthly | EU | LARGE wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 27 days 11 hours ago. A monthly wipe schedule is published in its tags.

On DeadZone Vanilla | Monthly | EU | LARGE, what happens on wipe day?

Across recent wipes the busiest point averaged 3 players. The highest player count on the latest wipe arrived 41 hours in.

Server details

In which region does DeadZone Vanilla | Monthly | EU | LARGE sit?

The EU tag on DeadZone Vanilla | Monthly | EU | LARGE lists it in Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 212.4.138.244:28041 is its address.

What Rust build does DeadZone Vanilla | Monthly | EU | LARGE run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on DeadZone Vanilla | Monthly | EU | LARGE. Your game must match the protocol to join, and Steam applies that update.

What uptime does DeadZone Vanilla | Monthly | EU | LARGE show, and is it up?

As of the latest refresh, DeadZone Vanilla | Monthly | EU | LARGE is online. About 1 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 92%, or 155 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

What performance does DeadZone Vanilla | Monthly | EU | LARGE show?

Server fps averaged 50 over the last 48 hours, with a floor of 49. At its highest the entity count was 115,412, including buildings, deployables and all else. Memory use reached 4,013 MB at peak. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on DeadZone Vanilla | Monthly | EU | LARGE be read?

The game's server browser reads the tags DeadZone Vanilla | Monthly | EU | LARGE publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins; EU (Europe): The server browser files it under Europe. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature DeadZone Vanilla | Monthly | EU | LARGE?

These Rust Server Analytics lists include DeadZone Vanilla | Monthly | EU | LARGE: EU Rust servers: live population data and Modded Rust servers: live data. It appears on the server list under the following filters: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

What position does DeadZone Vanilla | Monthly | EU | LARGE hold in the server rankings?

Ranked on seven-day player hours, DeadZone Vanilla | Monthly | EU | LARGE is #3,081 overall and #1,155 in Europe, within the top 14% of ranked servers.

How many players does DeadZone Vanilla | Monthly | EU | LARGE carry?

Of 100 slots, 1 are filled on DeadZone Vanilla | Monthly | EU | LARGE at this refresh. Averaging 1 players across seven days, the server reached a peak of 7. Across the last 48 hours, 19:00 UTC shows the highest average: 2 players.

Map and rules

How is DeadZone Vanilla | Monthly | EU | LARGE configured, and what rules apply?

Gather rate is not mentioned in the name of DeadZone Vanilla | Monthly | EU | LARGE. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is enabled.

What is the map for DeadZone Vanilla | Monthly | EU | LARGE?

The game generates a procedural map of size 4,250 with seed 2026 for DeadZone Vanilla | Monthly | EU | LARGE. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How do you connect to DeadZone Vanilla | Monthly | EU | LARGE?

In the Rust console (F1), enter client.connect 212.4.138.244:28041. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://dzrust.eu/ is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Player slots: 100.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon It runs Carbon for plugins.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.