DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE
Online EU 212.4.138.244:28015 checked 3h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers, top 49% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 18:18 UTC, in 22h. Every Thursday at 18:18 UTC · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 22h | Thu 29 Oct, 18:18 UTC | its own |
| 7d 22h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 14d 22h | Thu 12 Nov, 18:18 UTC | its own |
| 21d 22h | Thu 19 Nov, 18:18 UTC | its own |
| 28d 22h | Thu 26 Nov, 18:18 UTC | its own |
| 35d 22h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 42d 22h | Thu 10 Dec, 18:18 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:18 UTC6d ago | 3 | – | running | 0 |
| Thu 15 Oct, 18:18 UTC13d ago | 3 | halved by day 6 | 7 days | 1 |
| Thu 8 Oct, 18:18 UTC20d ago | 3 | held half | 7 days | 0 |
| Thu 1 Oct, 17:44 UTC FW27d ago | 4 | held half | 7 days | 3 |
| Thu 24 Sep, 18:18 UTC34d ago | 3 | held half | 7 days | 2 |
| Thu 17 Sep, 18:18 UTC41d ago | 3 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Классика x5 для НОВИЧКОВ |Loot+|BigBoyRust| | EU · groups of 8+ · 5x · weekly · 81 on average | 78 / 300 |
| WARBANDITS.GG EU 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPE | EU · groups of 40+ · 5x · weekly · 77 on average | 151 / 200 |
| Atlas - EU 5x | No BPs | Kits | EU · groups of 20+ · 5x · weekly · 61 on average | 105 / 150 |
| SYNDICATE #2 NOLIMIT [X5 | CLANS | LOOT+ | TP | FPS+] 27.10 | EU · groups of 90+ · 5x · weekly · 31 on average | 64 / 200 |
| BURP RUST #3 NOLIMIT [X5|TP|KIT|LOOT+] WIPE 27.10 | EU · groups of 30+ · 5x · weekly · 4 on average | 9 / 150 |
| AP RUST X5 Новосибирск | EU · groups of 20+ · 5x · weekly · 4 on average | 6 / 150 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE wipe?
On DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE the wipe rhythm is every Thursday at 18:18 UTC. A wipe is scheduled for Thursday 29 October at 18:18 UTC, according to this server's cycle. The current world dates from 6 days 1 hours. A weekly wipe schedule is published in its tags.
Wipe day on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE: what should you expect?
Across recent wipes the busiest point averaged 3 players. Peak population for the latest wipe came 2 hours after it began. The crowd stayed above half that peak until the next wipe in 80% of recent wipes. In the other cases the crowd dropped below half by day 6.
Server
What is the hosting location of DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
Its EU tag puts DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE in Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 212.4.138.244:28015.
What Rust build does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE run?
Rust network protocol 2635 and build 168909 on Linux is the setup for DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE. Joining requires the same protocol on your game; Steam handles the update.
Is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE up, and how steady is its uptime?
The current status of DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE is online. The uptime it reports puts the last restart at about 13 hours ago. Of 168 hours in the last 7 full days, 138 were up: 82%. 13 September 2026 is when Rust Server Analytics first recorded it.
What performance does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE show?
The 48-hour average was 50 server fps; the low was 48. Entity count reached 112,794, covering buildings, deployables and the rest of the world. Peak memory was 3,991 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
How should the tags on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE be read?
gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^w (Weekly): Wipes run on a weekly cycle; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed; EU (Europe): Its browser listing sits in Europe are the tags DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE fits are: 5x Rust servers, measured live, EU Rust servers: live population data and Modded Rust servers: live data. It appears on the server list under the following filters: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 5x.
Population
What position does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE hold in the server rankings?
DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE holds #3,887 on seven-day player hours and #1,422 in Europe, inside the top 18% of the ranked field.
What is the population of DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
Of 100 slots, 0 are filled on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE at this refresh. Averaging 1 players across seven days, the server reached a peak of 3. Averaged over 48 hours, activity is highest at 13:00 UTC with 2 players.
Map and rules
How is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE configured, and what rules apply?
5x gathering is what DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE states in its name. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. The server runs with VAC, Valve's anti-cheat, enabled.
The map on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE: which one is it?
DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE uses a procedural map of size 4,250 with seed 1337, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How do you connect to DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
In the Rust console (F1), enter client.connect 212.4.138.244:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://dzrust.eu/.