Pelican Test
Offline 212.247.125.89:27015 checked 15d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 44 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 91 on average | 133 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 15 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 76 on average | 102 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 73 on average | 210 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 | EU · groups of 16+ · monthly · 69 on average | 344 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does Pelican Test wipe?
An estimate from the force wipe gives Pelican Test's next wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 15 days 20 hours ago. The tags carry a monthly wipe schedule.
Server details
Which location hosts Pelican Test?
No region appears in what Pelican Test publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 212.247.125.89:27015.
What Rust build does Pelican Test run?
Rust network protocol 2634 and build 167781 on Linux is the setup for Pelican Test. Your game must match the protocol to join, and Steam applies that update.
Is Pelican Test up, and how steady is its uptime?
Offline at this refresh: Pelican Test, last seen 15 days 20 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 14 October 2026.
Lists and tags
How should the tags on Pelican Test be read?
gmvanilla (Game mode): The vanilla survival format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed are the tags Pelican Test publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Pelican Test appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Pelican Test: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does Pelican Test hold in the server rankings?
Player hours for the last seven days place Pelican Test at #14,234, in the top 66% of the ranked field.
At what level does Pelican Test run its population?
The last sighting of Pelican Test was 15 days 20 hours ago; it is offline at this refresh.
Map and rules
What settings and rules does Pelican Test use?
No gather rate is given in the name of Pelican Test. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.
What is the map for Pelican Test?
The game generates a procedural map for Pelican Test.
How to join
How can a player join Pelican Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 212.247.125.89:27015.