Test Server (by magic)
Offline 212.220.0.55:28015 checked 2d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 18:22 UTC, in 3d 20h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 3d 20h | Sun 1 Nov, 18:22 UTC | its own |
| 7d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 10d 20h | Sun 8 Nov, 18:22 UTC | its own |
| 17d 20h | Sun 15 Nov, 18:22 UTC | its own |
| 24d 20h | Sun 22 Nov, 18:22 UTC | its own |
| 31d 20h | Sun 29 Nov, 18:22 UTC | its own |
| 35d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 38d 20h | Sun 6 Dec, 18:22 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 18:22 UTC3d ago | 4 | – | running | 3 |
| Fri 23 Oct, 16:53 UTC5d ago | 3 | held half | 2.1 days | 2 |
| Sun 18 Oct, 18:06 UTC10d ago | 2 | held half | 4.9 days | 0 |
| Sun 18 Oct, 11:45 UTC10d ago | 1 | – | 0.3 days | 0 |
| Thu 8 Oct, 16:19 UTC20d ago | 4 | held half | 9.8 days | 0 |
| Mon 5 Oct, 17:54 UTC23d ago | 2 | held half | 2.9 days | 0 |
| Sat 3 Oct, 15:27 UTC25d ago | 1 | – | 2.1 days | 1 |
| Thu 1 Oct, 15:57 UTC27d ago | 7 | – | 2 days | 0 |
| Sun 27 Sep, 15:13 UTC31d ago | 4 | halved by day 2 | 4 days | 2 |
| Thu 24 Sep, 16:45 UTC34d ago | 4 | held half | 2.9 days | 0 |
| Fri 18 Sep, 11:56 UTC40d ago | 5 | halved by day 4 | 6.2 days | 1 |
| Tue 15 Sep, 15:46 UTC43d ago | 1 | – | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 101 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 29 / 200 |
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 8 / 100 |
| [EU] Willjum's Solo Only | Thursday Wipes | EU · groups of 8+ · weekly · 25 on average | 15 / 175 |
| QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 | EA · groups of 20+ · weekly · 24 on average | 29 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Test Server (by magic): what is it?
The tag sets the prediction: too few of Test Server (by magic)'s wipes are on record to confirm its schedule. A wipe is scheduled for Sunday 1 November at 18:22 UTC, according to this server's cycle. The world now in play was created 3 days 3 hours ago. A weekly wipe schedule is published in its tags.
On Test Server (by magic), what happens on wipe day?
Recent wipes averaged a busiest count of 3 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Server details
What is the hosting location of Test Server (by magic)?
A region is not published by Test Server (by magic). A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 212.220.0.55:28015.
What Rust build does Test Server (by magic) run?
Rust network protocol 2635 and build 168909 on Windows is the setup for Test Server (by magic). Joining requires the same protocol on your game; Steam handles the update.
What uptime does Test Server (by magic) show, and is it up?
Last seen 2 days ago, Test Server (by magic) now reports offline. Uptime over the last full days (7) was 18%, or 31 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Tags
What do Test Server (by magic)'s tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp150 (Max players): 150 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^w (Weekly): A weekly wipe cycle; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play are the tags Test Server (by magic) publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Test Server (by magic) appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Test Server (by magic): Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Population
What position does Test Server (by magic) hold in the server rankings?
On player hours over seven days, Test Server (by magic) ranks #4,778, within the top 22% of ranked servers.
At what level does Test Server (by magic) run its population?
The last sighting of Test Server (by magic) was 2 days ago; it is offline at this refresh. Seven-day figures: an average of 2 players and a peak of 4.
Settings
What are the settings on Test Server (by magic), and its rules?
Gather rate is not mentioned in the name of Test Server (by magic). No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Test Server (by magic)?
A procedural map of size 1,000 with seed 1, generated by the game, runs on Test Server (by magic). The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
What is the way onto Test Server (by magic)?
In the Rust console (F1), enter client.connect 212.220.0.55:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/mNrUbG4uhW.