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Drill-through Server detail

Test Server (by magic)

Offline 212.220.0.55:28015 checked 2d ago

Drill-through
FilterServeris Test Server (by magic)
Attributes
weekly wipes moddedoxide
Last refreshed
Players now 0/ 150
7-day average 2 peak 4
Rank #4,778 top 22%
Last wipe 3d ago weekly schedule
Next wipe 3d 20h Sun 1 Nov, 18:22 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 18:22 UTC, in 3d 20h. Its weekly schedule tag · low confidence

usual gap2.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

InWhen, UTCKind
3d 20hSun 1 Nov, 18:22 UTCits own
7d 21hThu 5 Nov, 19:00 UTCFW force wipe
10d 20hSun 8 Nov, 18:22 UTCits own
17d 20hSun 15 Nov, 18:22 UTCits own
24d 20hSun 22 Nov, 18:22 UTCits own
31d 20hSun 29 Nov, 18:22 UTCits own
35d 21hThu 3 Dec, 19:00 UTCFW force wipe
38d 20hSun 6 Dec, 18:22 UTCits own

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 18:22 UTC3d ago 4 – running 3
Fri 23 Oct, 16:53 UTC5d ago 3 held half 2.1 days 2
Sun 18 Oct, 18:06 UTC10d ago 2 held half 4.9 days 0
Sun 18 Oct, 11:45 UTC10d ago 1 – 0.3 days 0
Thu 8 Oct, 16:19 UTC20d ago 4 held half 9.8 days 0
Mon 5 Oct, 17:54 UTC23d ago 2 held half 2.9 days 0
Sat 3 Oct, 15:27 UTC25d ago 1 – 2.1 days 1
Thu 1 Oct, 15:57 UTC27d ago 7 – 2 days 0
Sun 27 Sep, 15:13 UTC31d ago 4 halved by day 2 4 days 2
Thu 24 Sep, 16:45 UTC34d ago 4 held half 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 101 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 29 / 200
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average 8 / 100
[EU] Willjum's Solo Only | Thursday Wipes EU · groups of 8+ · weekly · 25 on average 15 / 175
QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 EA · groups of 20+ · weekly · 24 on average 29 / 100

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Test Server (by magic): what is it?

The tag sets the prediction: too few of Test Server (by magic)'s wipes are on record to confirm its schedule. A wipe is scheduled for Sunday 1 November at 18:22 UTC, according to this server's cycle. The world now in play was created 3 days 3 hours ago. A weekly wipe schedule is published in its tags.

On Test Server (by magic), what happens on wipe day?

Recent wipes averaged a busiest count of 3 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server details

What is the hosting location of Test Server (by magic)?

A region is not published by Test Server (by magic). A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 212.220.0.55:28015.

What Rust build does Test Server (by magic) run?

Rust network protocol 2635 and build 168909 on Windows is the setup for Test Server (by magic). Joining requires the same protocol on your game; Steam handles the update.

What uptime does Test Server (by magic) show, and is it up?

Last seen 2 days ago, Test Server (by magic) now reports offline. Uptime over the last full days (7) was 18%, or 31 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Tags

What do Test Server (by magic)'s tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp150 (Max players): 150 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^w (Weekly): A weekly wipe cycle; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play are the tags Test Server (by magic) publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Test Server (by magic) appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Test Server (by magic): Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Population

What position does Test Server (by magic) hold in the server rankings?

On player hours over seven days, Test Server (by magic) ranks #4,778, within the top 22% of ranked servers.

At what level does Test Server (by magic) run its population?

The last sighting of Test Server (by magic) was 2 days ago; it is offline at this refresh. Seven-day figures: an average of 2 players and a peak of 4.

Settings

What are the settings on Test Server (by magic), and its rules?

Gather rate is not mentioned in the name of Test Server (by magic). No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Test Server (by magic)?

A procedural map of size 1,000 with seed 1, generated by the game, runs on Test Server (by magic). The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto Test Server (by magic)?

In the Rust console (F1), enter client.connect 212.220.0.55:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/mNrUbG4uhW.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp150
Max players 150 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly A weekly wipe cycle.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.