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Drill-through Server detail

FunDev Coming Soon...

Online 212.22.93.98:28054 checked 8m ago

Drill-through
FilterServeris FunDev Coming Soon...
Attributes
monthly wipes moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak 1
Rank #14,081 top 63%
Last wipe 14d ago monthly schedule
Next wipe 8d 9h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence

usual gap8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

InWhen, UTCKind
8d 9hThu 5 Nov, 19:00 UTCFW force wipe
36d 9hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Tue 13 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 18:54 UTC14d ago 1 – running 1
Mon 5 Oct, 17:54 UTC22d ago 1 halved by day 1 8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 109 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 44 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 67 on average 18 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 62 on average 147 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 61 on average 343 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10 EU · groups of 16+ · monthly · 58 on average 22 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does FunDev Coming Soon... wipe?

Once a month FunDev Coming Soon... wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 14 days 14 hours ago the current world was made. Its tags state a wipe schedule of one month.

Wipe day on FunDev Coming Soon...: what should you expect?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 1 it had fallen below half where the hold failed.

Server details

In which region does FunDev Coming Soon... sit?

A region is not published by FunDev Coming Soon.... A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 212.22.93.98:28054 is its address.

What Rust build does FunDev Coming Soon... run?

Rust network protocol 2634 and build 166652 on Windows is the setup for FunDev Coming Soon.... Joining requires the same protocol on your game; Steam handles the update.

What uptime does FunDev Coming Soon... show, and is it up?

As of the latest refresh, FunDev Coming Soon... is online. Its reported uptime indicates a restart roughly 14 days 13 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. 5 October 2026 is when Rust Server Analytics first recorded it.

What performance does FunDev Coming Soon... show?

Server fps averaged 64 over the last 48 hours, with a floor of 28. Entity count reached 8,221, covering buildings, deployables and the rest of the world. Peak memory was 1,983 MB. Players experience lag as low fps combined with a rising entity count.

Tags

What do FunDev Coming Soon...'s tags stand for?

The game's server browser reads the tags FunDev Coming Soon... publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166652 (Build): Build number 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does FunDev Coming Soon... appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count FunDev Coming Soon... among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does FunDev Coming Soon... hold in the server rankings?

The seven-day player-hours rank for FunDev Coming Soon... is #14,081, inside the top 63% of all ranked servers.

How many players does FunDev Coming Soon... carry?

Population at the current refresh: 0 players on FunDev Coming Soon..., against 10 slots. Seven-day figures: an average of 0 players and a peak of 1.

Map and rules

What settings and rules does FunDev Coming Soon... use?

Gather rate is not mentioned in the name of FunDev Coming Soon.... The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

The map on FunDev Coming Soon...: which one is it?

FunDev Coming Soon... uses a procedural map of size 1,600 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How do you connect to FunDev Coming Soon...?

In the Rust console (F1), enter client.connect 212.22.93.98:28054. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^m,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Player slots: 10.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166652
Build Build number 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.