[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |
Online 212.22.93.52:28014 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 02:37 UTC, in 1d 13h. Every other Friday at 02:37 UTC · medium confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 1d 13h | Fri 30 Oct, 02:37 UTC | its own |
| 8d 5h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 15d 13h | Fri 13 Nov, 02:37 UTC | its own |
| 29d 13h | Fri 27 Nov, 02:37 UTC | its own |
| 36d 5h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 43d 13h | Fri 11 Dec, 02:37 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 38 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 02:37 UTC12d ago | 11 | – | running | 1 |
| Fri 2 Oct, 02:46 UTC26d ago | 12 | halved by day 6 | 14 days | 0 |
| Fri 18 Sep, 03:14 UTC40d ago | 14 | halved by day 4 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 246 on average | 94 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 236 on average | 212 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 101 on average | 38 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 59 on average | 125 / 200 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 52 on average | 60 / 100 |
| Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid | groups of 8+ · biweekly · 51 on average | 22 / 250 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | wipe?
On [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | the wipe rhythm is every other Friday at 02:37 UTC. Friday 30 October at 02:37 UTC is when its next wipe is due. The world now in play was created 12 days 10 hours ago. The tags carry an every-two-weeks wipe schedule.
Wipe day on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |: what should you expect?
Across recent wipes the busiest point averaged 12 players. Peak population for the latest wipe came 38 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 5.
Server details
In which region does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | sit?
A region is not published by [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 212.22.93.52:28014 is its address.
What Rust build does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | run?
Rust network protocol 2635 and build 168909 on Windows is the setup for [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |. The protocol has to match before you can join; Steam updates it automatically.
Is [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | up, and how steady is its uptime?
The current status of [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | is online. About 14 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 98%, or 164 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | stable?
The 48-hour average was 63 server fps; the low was 50. Entity count reached 157,917, covering buildings, deployables and the rest of the world. Peak memory was 4,524 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
What do [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |'s tags stand for?
Tags from [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^b (Biweekly): A two-week wipe cycle; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded; jp0 (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Player numbers
Where does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | sit among Rust servers?
On player hours over seven days, [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | ranks #3,086, within the top 14% of ranked servers.
What is the population of [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?
Population at the current refresh: 2 players on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |, against 50 slots. The seven-day mean is 1 players, against a peak of 7. The 48-hour peak window is 15:00 UTC, at an average of 4 players.
Map and rules
What settings and rules does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | use?
Gather rate is not mentioned in the name of [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |. The default group cap of 8 players applies. It runs pve, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, disabled.
The map on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |: which one is it?
[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | uses a procedural map of size 4,250 with seed 477406466, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How can a player join [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?
In the Rust console (F1), enter client.connect 212.22.93.52:28014. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at http://tlshop.gamestores.app/.