dust2v2.1_server
Online 212.22.93.48:28014 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 13h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 13h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 13:38 UTC16h ago | – | – | running | 0 |
| Sat 10 Oct, 11:11 UTC18d ago | 3+1 queue | halved by day 3 | 18.1 days | 0 |
| Sat 3 Oct, 18:37 UTC25d ago | 5 | halved by day 4 | 6.7 days | 0 |
| Thu 1 Oct, 18:23 UTC FW27d ago | 5 | held half | 2 days | 0 |
| Sun 27 Sep, 16:36 UTC31d ago | 3 | held half | 4.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 18 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 4 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 79 on average | 68 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 70 on average | 43 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 66 on average | 4 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 64 on average | 55 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does dust2v2.1_server wipe?
Once a month dust2v2.1_server wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 14 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Wipe day on dust2v2.1_server: what should you expect?
The average busiest count over recent wipes is 4 players. 5 hours after the latest wipe the crowd peaked, with 1 more queued. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. By day 3.5 it had fallen below half where the hold failed.
Server
In which region does dust2v2.1_server sit?
No region appears in what dust2v2.1_server publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 212.22.93.48:28014 is its address.
Which Rust version is dust2v2.1_server on?
Rust network protocol 2635 and build 168909 on Windows is the setup for dust2v2.1_server. Joining requires the same protocol on your game; Steam handles the update.
What uptime does dust2v2.1_server show, and is it up?
The current status of dust2v2.1_server is online. Its reported uptime indicates a restart roughly 8 hours ago. Uptime over the last full days (7) was 6%, or 10 of 168 hours. 20 September 2026 is when Rust Server Analytics first recorded it.
Does dust2v2.1_server perform well?
The 48-hour average was 200 server fps; the low was 66. Entity count reached 46,294, covering buildings, deployables and the rest of the world. At its highest, memory use was 1,572 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on dust2v2.1_server be read?
Tags from dust2v2.1_server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature dust2v2.1_server?
These Rust Server Analytics lists include dust2v2.1_server: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Population
What position does dust2v2.1_server hold in the server rankings?
Player hours for the last seven days place dust2v2.1_server at #9,443, in the top 42% of the ranked field.
What is the population of dust2v2.1_server?
Population at the current refresh: 0 players on dust2v2.1_server, against 100 slots. The seven-day mean is 0 players, against a peak of 2. Across the last 48 hours, 20:00 UTC shows the highest average: 2 players.
Settings
What are the settings on dust2v2.1_server, and its rules?
The name of dust2v2.1_server does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
The map on dust2v2.1_server: which one is it?
A procedural map of size 2,000 with seed 1605290779, generated by the game, runs on dust2v2.1_server. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is Custom Map.
How to join
How can a player join dust2v2.1_server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 212.22.93.48:28014.