RAPTORSLAKE
Online 212.22.93.27:28014 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 13h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 13h | Thu 3 Dec, 19:00 UTC | FW force wipe |
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:44 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 16 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 3 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 79 on average | 51 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 70 on average | 36 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 66 on average | 5 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 64 on average | 51 / 1000 |
Quick answers
from the figures on this pageWipe data
When does RAPTORSLAKE wipe?
With the force wipe, once a month, RAPTORSLAKE wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 44 hours ago. A monthly wipe schedule is published in its tags.
Server
What is the hosting location of RAPTORSLAKE?
No region appears in what RAPTORSLAKE publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 212.22.93.27:28014.
What Rust build does RAPTORSLAKE run?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on RAPTORSLAKE. Joining requires the same protocol on your game; Steam handles the update.
What uptime does RAPTORSLAKE show, and is it up?
The current status of RAPTORSLAKE is online. About 10 hours ago is when it last restarted, judged by its reported uptime. Of 48 hours in the last 2 full days, 47 were up: 98%. The first sighting of it by Rust Server Analytics was on 26 October 2026.
Does RAPTORSLAKE perform well?
Over 48 hours the average held at 66 server fps, and the minimum was 65. At its highest the entity count was 196,111, including buildings, deployables and all else. At its highest, memory use was 3,957 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
Which meanings do the tags on RAPTORSLAKE carry?
Tags from RAPTORSLAKE, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Player slots: 100; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature RAPTORSLAKE?
The following Rust Server Analytics lists count RAPTORSLAKE among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Player numbers
Where does RAPTORSLAKE sit among Rust servers?
Player hours for the last seven days place RAPTORSLAKE at #10,102, in the top 45% of the ranked field.
How many players does RAPTORSLAKE carry?
RAPTORSLAKE holds 0 players of its 100 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 1. Across the last 48 hours, 17:00 UTC shows the highest average: 1 players.
Settings
What are the settings on RAPTORSLAKE, and its rules?
No gather rate is given in the name of RAPTORSLAKE. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Anti-cheat status: VAC on.
What is the map for RAPTORSLAKE?
The game generates a procedural map of size 6,000 with seed 1605290779 for RAPTORSLAKE. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
What is the way onto RAPTORSLAKE?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 212.22.93.27:28014.