Rust TestServer
Online 211.106.63.210:28015 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:59 UTC1h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 272 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 184 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 292 on average | 34 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 291 on average | 18 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 43 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 56 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Rust TestServer wipe?
The rhythm of Rust TestServer cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 1 hours ago.
Server details
Which location hosts Rust TestServer?
A region is not published by Rust TestServer. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 211.106.63.210:28015.
Which Rust version is Rust TestServer on?
On Windows, Rust TestServer runs Rust network protocol 2635 and build 167781. Your game must match the protocol to join, and Steam applies that update.
How reliable is Rust TestServer, and is it online now?
Rust TestServer reports online at the current check. About 14 minutes ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 86%, or 144 of 168 hours. 14 October 2026 is when Rust Server Analytics first recorded it.
What performance does Rust TestServer show?
The 48-hour average was 95 server fps; the low was 60. At its highest the entity count was 188,809, including buildings, deployables and all else. At its highest, memory use was 8,408 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
What do Rust TestServer's tags stand for?
The game's server browser reads the tags Rust TestServer publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod). The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Rust TestServer?
The following Rust Server Analytics lists count Rust TestServer among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player numbers
What position does Rust TestServer hold in the server rankings?
On player hours over seven days, Rust TestServer ranks #15,155, within the top 68% of ranked servers.
What is the population of Rust TestServer?
Of 50 slots, 1 are filled on Rust TestServer at this refresh. Seven-day figures: an average of 0 players and a peak of 1. Averaged over 48 hours, activity is highest at 22:00 UTC with 0 players.
Map and rules
How is Rust TestServer configured, and what rules apply?
The name of Rust TestServer does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Rust TestServer: which one is it?
Rust TestServer uses a procedural map of size 4,250 with seed 856364890, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
What is the way onto Rust TestServer?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 211.106.63.210:28015.