Rust Server Analytics 47,233 players11,652 servers
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Drill-through Server detail

Rust Server

Online 210.131.215.10:28015 checked 10m ago

Drill-through
FilterServeris Rust Server
Attributes
Last refreshed
Players now 0/ 1
7-day average 0 peak –
Rank #15,335 top 69%
Last wipe 27d ago no schedule published
Next wipe 7d 9h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123410:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
7d 9hThu 5 Nov, 19:00 UTCFW force wipe
35d 9hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:09 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average 341 / 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 281 / 325
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 32 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 21 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 40 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average 122 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Rust Server: what is it?

The force wipe is the only wipe for Rust Server, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 9 hours ago the current world was made.

Wipe day on Rust Server: what should you expect?

Across recent wipes the busiest point averaged 0 players. Peak population for the latest wipe came 0 hours after it began.

Server details

What is the hosting location of Rust Server?

A region is not published by Rust Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 210.131.215.10:28015.

What Rust build does Rust Server run?

Rust network protocol 2635 and build 168909 on Linux is the setup for Rust Server. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Rust Server show, and is it up?

Rust Server reports online at the current check. About 6 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Does Rust Server perform well?

Over 48 hours the average held at 221 server fps, and the minimum was 68. Buildings, deployables and all other world objects brought the entity total to 28,405. Peak memory was 1,256 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on Rust Server be read?

Tags from Rust Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity of 1 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Rust Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Rust Server fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Rust Server hold in the server rankings?

The seven-day player-hours rank for Rust Server is #15,335, inside the top 69% of all ranked servers.

What is the population of Rust Server?

Rust Server holds 0 players of its 1 slots as of the latest update. The seven-day mean for this server is 0 players.

Map and rules

What settings and rules does Rust Server use?

No gather rate is given in the name of Rust Server. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Rust Server: which one is it?

Rust Server uses a procedural map of size 2,500 with seed 231229914, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

What is the way onto Rust Server?

In the Rust console (F1), enter client.connect 210.131.215.10:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Capacity of 1 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.