Rust Server Analytics 69,058 players11,802 servers
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Drill-through Server detail

RustServer

Online 210.131.210.125:28015 checked 9m ago

Drill-through
FilterServeris RustServer
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,348 top 69%
Last wipe 22d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18.5 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 6 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 12:26 UTC22d ago 0 – running 0
Fri 18 Sep, 01:33 UTC40d ago 0 – 18.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 504 / 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 324 / 400
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average 40 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average 33 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average 99 / 150
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 120 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for RustServer: what is it?

With too few of its wipes on record, RustServer's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 22 days 9 hours ago.

Wipe day on RustServer: what should you expect?

The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server

Which location hosts RustServer?

No region appears in what RustServer publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 210.131.210.125:28015 is its address.

What Rust build does RustServer run?

The platform is Linux, with Rust network protocol 2634 and build 167781 running on RustServer. The protocol has to match before you can join; Steam updates it automatically.

How reliable is RustServer, and is it online now?

The current status of RustServer is online. Its reported uptime indicates a restart roughly 10 days 22 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on RustServer stable?

Server fps averaged 175 over the last 48 hours, with a floor of 96. At its highest the entity count was 49,604, including buildings, deployables and all else. Peak memory was 2,943 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on RustServer be read?

gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Build number 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank are the tags RustServer publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does RustServer appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include RustServer: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does RustServer compare?

On player hours over seven days, RustServer ranks #15,348, within the top 69% of ranked servers.

How many players does RustServer carry?

RustServer holds 0 players of its 50 slots as of the latest update. The seven-day mean for this server is 0 players.

Settings

What are the settings on RustServer, and its rules?

The name of RustServer does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for RustServer?

The game generates a procedural map of size 3,000 with seed 19686 for RustServer. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How can a player join RustServer?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 210.131.210.125:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Build number 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.