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Drill-through Server detail

RustyJay | 3x | Mymini | Buildable Deep Sea

Offline 209.147.107.30:28015 checked 1d ago

Drill-through
FilterServeris RustyJay | 3x | Mymini | Buildable Deep Sea
Attributes
3x moddedcarbon
Last refreshed
Players now 0/ 150
7-day average 0 peak 1
Rank #14,742 top 66%
Last wipe 27d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75119:0020:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040019:0020:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctTue 22 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:36 UTC FW27d ago 1 – running 0
Tue 22 Sep, 23:08 UTC35d ago 2 held half 8.8 days 1
Sat 19 Sep, 01:37 UTC39d ago 1 held half 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
AlexRust X2 WIPE 23.10 EU · groups of 30+ · 2x · weekly · 5 on average 2 / 100
SEED RUST X5 | NOLIMIT | BOOST FPS | BUILD DEEP SEA | WIPE 27.1 EU · groups of 48+ · 5x · weekly · 2 on average 0 / 100
[PVE]AMIGOS X5 EU · groups of 10+ · 5x · biweekly · 1 on average 3 / 100
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 113 on average 269 / 999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 76 / 999
[AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 52 on average 35 / 150

Quick answers

from the figures on this page

Wipe data

When does RustyJay | 3x | Mymini | Buildable Deep Sea wipe?

With irregular wipe times, RustyJay | 3x | Mymini | Buildable Deep Sea offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 27 days ago.

Wipe day on RustyJay | 3x | Mymini | Buildable Deep Sea: what should you expect?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 20 hours in. Above half that peak until the next wipe held in 100% of recent wipes.

Server details

In which region does RustyJay | 3x | Mymini | Buildable Deep Sea sit?

No region is published by RustyJay | 3x | Mymini | Buildable Deep Sea. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 209.147.107.30:28015.

Which Rust version is RustyJay | 3x | Mymini | Buildable Deep Sea on?

On Windows, RustyJay | 3x | Mymini | Buildable Deep Sea runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

Is RustyJay | 3x | Mymini | Buildable Deep Sea up, and how steady is its uptime?

The current status is offline for RustyJay | 3x | Mymini | Buildable Deep Sea, with the last sighting 45 hours ago. Its reported uptime indicates a restart roughly 1 hours ago. Uptime over the last full days (7) was 3%, or 5 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does RustyJay | 3x | Mymini | Buildable Deep Sea perform well?

Over 48 hours the average held at 215 server fps, and the minimum was 215. At its highest the entity count was 95,326, including buildings, deployables and all else. At its highest, memory use was 1,844 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

Which meanings do the tags on RustyJay | 3x | Mymini | Buildable Deep Sea carry?

gmrust (Game mode): Rust survival, standard ruleset; mp150 (Max players): Player slots: 150; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon are the tags RustyJay | 3x | Mymini | Buildable Deep Sea publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature RustyJay | 3x | Mymini | Buildable Deep Sea?

Among the Rust Server Analytics lists RustyJay | 3x | Mymini | Buildable Deep Sea fits are: 3x Rust servers: live list, Modded Rust servers: live data and Rust build and creative servers. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 3x.

Player numbers

What position does RustyJay | 3x | Mymini | Buildable Deep Sea hold in the server rankings?

Player hours for the last seven days place RustyJay | 3x | Mymini | Buildable Deep Sea at #14,742, in the top 66% of the ranked field.

How many players does RustyJay | 3x | Mymini | Buildable Deep Sea carry?

No response from RustyJay | 3x | Mymini | Buildable Deep Sea at the latest check, with a last sighting 45 hours ago. The seven-day mean is 0 players, against a peak of 1. The 48-hour peak window is 21:00 UTC, at an average of 0 players.

Settings

What settings and rules does RustyJay | 3x | Mymini | Buildable Deep Sea use?

3x gathering is what RustyJay | 3x | Mymini | Buildable Deep Sea states in its name. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for RustyJay | 3x | Mymini | Buildable Deep Sea?

RustyJay | 3x | Mymini | Buildable Deep Sea uses a procedural map of size 4,050 with seed 6452317, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

What is the way onto RustyJay | 3x | Mymini | Buildable Deep Sea?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 209.147.107.30:28015.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp150
Max players Player slots: 150.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.