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Drill-through Server detail

[US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases

Offline NA 209.126.2.184:28023 checked 1d ago

Drill-through
FilterServeris [US] ApacheRocket - PvEvP 2x |Max5|Skills…
Attributes
2x monthly wipes moddedcarbon
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #13,106 top 59% · #1414 in NA
Last wipe 27d ago monthly schedule
Next wipe 7d 17h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123402:0004:0006:0007:0009:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608002:0004:0006:0007:0009:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

InWhen, UTCKind
7d 17hThu 5 Nov, 19:00 UTCFW force wipe
35d 17hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:42 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Dusk till Dawn | 2x | Offline Protect | 5% Upkeep | No BP Wipe NA · groups of 6 · 2x · monthly · 3 on average 1 / 100
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad/Max5| JUST FULLWIPED NA · groups of 5 · 2x · weekly · 137 on average 370 / 400
[US] Spoonkid Rust - 2x Saturdays | 6 MAX | Shared BPs NA · groups of 6 · 2x · weekly · 93 on average 9 / 75
[US] Spoonkid Rust - 2x Mondays | 5 MAX | Shared BPs NA · groups of 5 · 2x · weekly · 47 on average 30 / 75
HollowServers.co 2x Solo/Duo/Trio | JUST FULL WIPED NA · groups of 6 · 2x · biweekly · 1 on average 0 / 100
Rusty Chicken | US 2X | Vanilla+ | WIPED 10/22 NA · groups of 5 · 2x · weekly · 1 on average 0 / 100

Quick answers

from the figures on this page

Wipe cycle

When does [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases wipe?

The force wipe is the only wipe for [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 1 hours ago the current world was made. Its tags state a wipe schedule of one month.

Wipe day on [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases: what should you expect?

Recent wipes averaged a busiest count of 2 players. The highest player count on the latest wipe arrived 25 hours in.

Server

What is the hosting location of [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases?

Its NA tag puts [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 209.126.2.184:28023.

What Rust build does [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases run?

On Linux, [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

Is [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases up, and how steady is its uptime?

The current status is offline for [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases, with the last sighting 38 hours ago. The uptime it reports puts the last restart at about 23 hours ago. 79% uptime over the last 7 full days, equal to 132 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Is performance on [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases stable?

Over 48 hours the average held at 41 server fps, and the minimum was 39. Buildings, deployables and all other world objects brought the entity total to 71,281. Peak memory was 4,733 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases be read?

Tags from [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases, as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp50 (Max players): Capacity of 50 slots; ts5 (Group limit): Teams hold no more than 5; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser files it under North America. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases among their servers: Rust servers with a 2x gather rate, Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

Population

Against other Rust servers, how does [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases compare?

Ranked on seven-day player hours, [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases is #13,106 overall and #1,414 in North America, within the top 59% of ranked servers.

How many players does [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases carry?

No response from [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases at the latest check, with a last sighting 38 hours ago. The seven-day mean is 0 players, against a peak of 1.

Settings

How is [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases configured, and what rules apply?

2x gathering is what [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases states in its name. The cap on group membership is 5 players. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is enabled.

What is the map for [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases?

[US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases uses a procedural map of size 4,250 with seed 330014502, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

What is the way onto [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases?

In the Rust console (F1), enter client.connect 209.126.2.184:28023. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://apacherocket.tebex.io/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,gmvanilla,cs168909,ts5

Game

gmvanilla
Game mode The vanilla survival format.
mp50
Max players Capacity of 50 slots.
ts5
Group limit Teams hold no more than 5.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.