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Drill-through Server detail

| DEV | USAF Battlefield

Online NA 208.84.102.73:27015 checked 10m ago

Drill-through
FilterServeris | DEV | USAF Battlefield
Attributes
moddedcarbon
Last refreshed
Players now 0/ 40
7-day average 0 peak –
Rank #15,318 top 69% · #1506 in NA
Last wipe 27d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:37 UTC27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Scrapland x10000000 |BATTLEFIELD|KITS|TP|CLANS|SKINBOX|PVP| NA · groups of 35+ · 1e+07x · weekly · 139 on average 47 / 600
Oh Shit 100x | PvP | Loot+ | Shop | Kits | Raidable Bases | Air NA · groups of 8+ · 100x · weekly · 19 on average 2 / 200
SLAYERS.GG 100x #1 PVP ZOMBIES|PLANES|CLANS|SKIN|KITS|NOBP|TP NA · groups of 10+ · 100x · weekly · 2 on average 0 / 100
Doomsday 1000X - |Raidable bases |Kits |RP Store |Persistent Ba NA · groups of 12+ · 1000x · biweekly · 2 on average 0 / 100
[NA] WOLFPACK.GG 1000x [No BPs | Kits | Shop | TP | VIP] NA · groups of 100+ · 1000x · monthly · 2 on average 1 / 200
US |EXO 100X|PvP|10MAX|Kits|ClanCores|Roams|Raidable Bases NA · groups of 10+ · 100x · weekly · 2 on average 2 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does | DEV | USAF Battlefield wipe?

Too few wipes on record for | DEV | USAF Battlefield to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 27 days 9 hours.

Wipe day on | DEV | USAF Battlefield: what should you expect?

Recent wipes averaged a busiest count of 2 players. Peak population for the latest wipe came 23 hours after it began.

Server details

In which region does | DEV | USAF Battlefield sit?

Its NA tag puts | DEV | USAF Battlefield in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 208.84.102.73:27015 is its address.

Which Rust version is | DEV | USAF Battlefield on?

On Linux, | DEV | USAF Battlefield runs Rust network protocol 2634 and build 166652. Your game must match the protocol to join, and Steam applies that update.

How reliable is | DEV | USAF Battlefield, and is it online now?

The current status of | DEV | USAF Battlefield is online. About 6 days 8 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does | DEV | USAF Battlefield show?

Over 48 hours the average held at 144 server fps, and the minimum was 90. Entity count reached 210,105, covering buildings, deployables and the rest of the world. At its highest, memory use was 5,777 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

What do | DEV | USAF Battlefield's tags stand for?

The game's server browser reads the tags | DEV | USAF Battlefield publishes: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Capacity of 40 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed; modded (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): Its browser listing sits in North America. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does | DEV | USAF Battlefield appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include | DEV | USAF Battlefield: Modded Rust servers: live data, Rust battlefield servers and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Against other Rust servers, how does | DEV | USAF Battlefield compare?

| DEV | USAF Battlefield holds #15,318 on seven-day player hours and #1,506 in North America, inside the top 69% of the ranked field.

What is the population of | DEV | USAF Battlefield?

Of 40 slots, 0 are filled on | DEV | USAF Battlefield at this refresh. Averaged across seven days, the population is 0 players.

Map and rules

What are the settings on | DEV | USAF Battlefield, and its rules?

No gather rate is given in the name of | DEV | USAF Battlefield. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for | DEV | USAF Battlefield?

The game generates a procedural map of size 6,000 with seed 1337 for | DEV | USAF Battlefield. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto | DEV | USAF Battlefield?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 208.84.102.73:27015.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,NA,gmrust,cs166652,ts8,^z,^y,modded

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Capacity of 40 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166652
Build The game build is 166652.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.
modded
Modded Plugins or settings change the game, so it sits under Modded.

Region

NA
North America Its browser listing sits in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.