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Drill-through Server detail

№[6] D2S Apocalypse 2X-10X PvE Night Zombies

Online 208.52.153.33:28099 checked 9m ago

Drill-through
FilterServeris №[6] D2S Apocalypse 2X-10X PvE Night Zombies
Attributes
2x monthly wipes vanillamoddedoxide
Last refreshed
Players now 0/ 60
7-day average 0 peak 4
Rank #4,109 top 19%
Last wipe 25d ago monthly schedule
Next wipe 9d 0h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence

wipe-day peak8players, last three wipes

Coming wipes

InWhen, UTCKind
9d 0hThu 5 Nov, 19:00 UTCFW force wipe
37d 0hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:28 UTC FW25d ago 8 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 22 on average 41 / 100
Art of Rust - Official dedicated art server groups of 20+ · monthly · 8 on average 4 / 100
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average 5 / 200
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire EU · groups of 16+ · monthly · 6 on average 9 / 50
AlexRust X2 WIPE 23.10 EU · groups of 30+ · 2x · weekly · 5 on average 7 / 100
UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA EU · groups of 8+ · monthly · 3 on average 6 / 40

Quick answers

from the figures on this page

Wipe cycle

On what cycle does №[6] D2S Apocalypse 2X-10X PvE Night Zombies wipe?

The force wipe is the only wipe for №[6] D2S Apocalypse 2X-10X PvE Night Zombies, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The current world dates from 25 days 23 hours. A monthly wipe schedule is published in its tags.

Wipe day on №[6] D2S Apocalypse 2X-10X PvE Night Zombies: what should you expect?

Recent wipes averaged a busiest count of 8 players. The highest player count on the latest wipe arrived 23 hours in.

Server

Which location hosts №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

No region appears in what №[6] D2S Apocalypse 2X-10X PvE Night Zombies publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 208.52.153.33:28099.

What Rust build does №[6] D2S Apocalypse 2X-10X PvE Night Zombies run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on №[6] D2S Apocalypse 2X-10X PvE Night Zombies. Your game must match the protocol to join, and Steam applies that update.

What uptime does №[6] D2S Apocalypse 2X-10X PvE Night Zombies show, and is it up?

The current status of №[6] D2S Apocalypse 2X-10X PvE Night Zombies is online. Its reported uptime indicates a restart roughly 5 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does №[6] D2S Apocalypse 2X-10X PvE Night Zombies perform well?

Server fps averaged 30 over the last 48 hours, with a floor of 29. Entity count reached 100,786, covering buildings, deployables and the rest of the world. At its highest, memory use was 3,745 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

Which meanings do the tags on №[6] D2S Apocalypse 2X-10X PvE Night Zombies carry?

gmrust (Game mode): Survival in the standard Rust format; mp60 (Max players): 60 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^r (Roleplay): Roleplay is the format here; ^c (Creative): Build what you want in a sandbox with gathering removed; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags №[6] D2S Apocalypse 2X-10X PvE Night Zombies publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does №[6] D2S Apocalypse 2X-10X PvE Night Zombies appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count №[6] D2S Apocalypse 2X-10X PvE Night Zombies among their servers: Rust servers with a 2x gather rate, Modded Rust servers: live data, Rust build and creative servers, Rust servers tagged creative, Best Rust roleplay servers and Rust servers with zombies in the name. It appears on the server list under the following filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

Player numbers

Against other Rust servers, how does №[6] D2S Apocalypse 2X-10X PvE Night Zombies compare?

On player hours over seven days, №[6] D2S Apocalypse 2X-10X PvE Night Zombies ranks #4,109, within the top 19% of ranked servers.

At what level does №[6] D2S Apocalypse 2X-10X PvE Night Zombies run its population?

№[6] D2S Apocalypse 2X-10X PvE Night Zombies holds 0 players of its 60 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 4. Across the last 48 hours, 01:00 UTC shows the highest average: 2 players.

Settings

How is №[6] D2S Apocalypse 2X-10X PvE Night Zombies configured, and what rules apply?

Gather at 2x on №[6] D2S Apocalypse 2X-10X PvE Night Zombies, according to the server name. The game's default 8-player group limit is in force. build & creative is the game mode, sandbox building, no gathering. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. The server runs with VAC, Valve's anti-cheat, enabled.

The map on №[6] D2S Apocalypse 2X-10X PvE Night Zombies: which one is it?

A procedural map of size 4,000 with seed 1043041674, generated by the game, runs on №[6] D2S Apocalypse 2X-10X PvE Night Zombies. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How do you connect to №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

In the Rust console (F1), enter client.connect 208.52.153.33:28099. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://d2s.tebex.io/.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp60
Max players 60 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Gameplay

^r
Roleplay Roleplay is the format here.
^c
Creative Build what you want in a sandbox with gathering removed.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.