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Drill-through Server detail

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases

Online 208.52.153.33:28079 checked 7m ago

Drill-through
FilterServeris №[4] D2S WarZone PvE 1000 Zombies Raidabl…
Attributes
monthly wipes vanillamoddedoxide
Last refreshed
Players now 0/ 40
7-day average 1 peak 6
Rank #3,265 top 15%
Last wipe 27d ago monthly schedule
Next wipe 7d 19h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

wipe-day peak10players, last three wipes

Coming wipes

InWhen, UTCKind
7d 19hThu 5 Nov, 19:00 UTCFW force wipe
35d 19hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:50 UTC FW27d ago 10 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average 9 / 100
Art of Rust - Official dedicated art server groups of 20+ · monthly · 8 on average 9 / 100
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average 12 / 200
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire EU · groups of 16+ · monthly · 6 on average 10 / 50
UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA EU · groups of 8+ · monthly · 3 on average 7 / 40
[EU]FreeFields/Creative/Building/Sandbox EU · groups of 8+ · monthly · 3 on average 1 / 35

Quick answers

from the figures on this page

Wipe cycle

When does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases wipe?

Once a month №[4] D2S WarZone PvE 1000 Zombies Raidable Bases wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 27 days 3 hours ago the current world was made. The tags carry a monthly wipe schedule.

Wipe day on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases: what should you expect?

Across recent wipes the busiest point averaged 10 players. The highest player count on the latest wipe arrived 26 hours in.

Server

Which location hosts №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

A region is not published by №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 208.52.153.33:28079 is its address.

What Rust build does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run?

Rust network protocol 2635 and build 168909 on Linux is the setup for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Your game must match the protocol to join, and Steam applies that update.

Is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases up, and how steady is its uptime?

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases reports online at the current check. The uptime it reports puts the last restart at about 10 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases show?

Server fps averaged 30 over the last 48 hours, with a floor of 30. Entity count reached 140,416, covering buildings, deployables and the rest of the world. At its highest, memory use was 5,124 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

Which meanings do the tags on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases carry?

The game's server browser reads the tags №[4] D2S WarZone PvE 1000 Zombies Raidable Bases publishes: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Player slots: 40; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^r (Roleplay): Listed as a roleplay server; ^c (Creative): No gathering, just sandbox building at will; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include №[4] D2S WarZone PvE 1000 Zombies Raidable Bases: Modded Rust servers: live data, Rust build and creative servers, Rust servers tagged creative, Best Rust roleplay servers and Rust servers with zombies in the name. It appears on the server list under the following filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Where does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases sit among Rust servers?

The seven-day player-hours rank for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is #3,265, inside the top 15% of all ranked servers.

At what level does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run its population?

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases holds 0 players of its 40 slots as of the latest update. Seven-day figures: an average of 1 players and a peak of 6. The 48-hour peak window is 10:00 UTC, at an average of 2 players.

Settings

What settings and rules does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases use?

No gather rate is given in the name of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. No custom group limit: 8 players is the standard. It runs build & creative, sandbox building, no gathering. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.

The map on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases: which one is it?

The game generates a procedural map of size 4,250 with seed 1704574028 for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How can a player join №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

In the Rust console (F1), enter client.connect 208.52.153.33:28079. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://d2s.tebex.io/.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Player slots: 40.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Gameplay

^r
Roleplay Listed as a roleplay server.
^c
Creative No gathering, just sandbox building at will.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.