Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters
Online NA 208.52.152.2:6666 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers, top 50% in NA, and #350 of the quad servers (top 42%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 01:55 UTC21d ago | 3 | – | running | 0 |
| Thu 1 Oct, 18:27 UTC FW26d ago | 0 | – | 4.3 days | 0 |
| Tue 29 Sep, 04:23 UTC28d ago | 4 | held half | 2.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/26 | NA · groups of 100+ · 22 on average | 19 / 200 |
| RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFA | NA · no group limit · 14 on average | 40 / 50 |
| RustGames.gg | Lucky Pillars - US EAST 1 | NA · groups of 100+ · 13 on average | 18 / 400 |
| RustGames.gg | Rustcraft Lucky Pillars | NA · groups of 100+ · 1 on average | 0 / 250 |
| US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID | NA · groups of 100+ · 1e+07x · weekly · 7 on average | 7 / 100 |
| Old Gits Gaming 1000x | OC · quad · 1000x · biweekly · 1 on average | 1 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters wipe?
No next wipe can be predicted for Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 21 days 23 hours ago the current world was made.
Wipe day on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters: what should you expect?
The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 22 hours in. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.
Server details
In which region does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters sit?
In North America, according to its NA tag, sits Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 208.52.152.2:6666 is its address.
What Rust build does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters run?
Rust network protocol 2635 and build 168909 on Windows is the setup for Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters. Joining requires the same protocol on your game; Steam handles the update.
What uptime does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters show, and is it up?
The current status of Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters is online. The uptime it reports puts the last restart at about 2 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. 29 September 2026 is when Rust Server Analytics first recorded it.
Does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters perform well?
The 48-hour average was 235 server fps; the low was 227. At its highest the entity count was 1,750, including buildings, deployables and all else. At its highest, memory use was 2,220 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
What do Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters's tags stand for?
The game's server browser reads the tags Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters publishes: gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): Capacity of 5 slots; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^e (Minigames): Minigames such as arenas, Bedwars and parkour; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): Its browser listing sits in North America. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?
The following Rust Server Analytics lists count Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters among their servers: Modded Rust servers: live data and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Modded ^z and Oxide ^o; Group limit: Quad.
Population
Against other Rust servers, how does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters compare?
Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters holds #5,671 on seven-day player hours and #943 in North America, inside the top 26% of the ranked field. The quad segment places it at #350.
At what level does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters run its population?
Population at the current refresh: 0 players on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters, against 5 slots. Averaging 0 players across seven days, the server reached a peak of 4. Averaged over 48 hours, activity is highest at 17:00 UTC with 1 players.
Map and rules
What are the settings on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters, and its rules?
Gather rate is not mentioned in the name of Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters. Up to 4 players can form a group (quad). minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map for Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?
The game generates a procedural map of size 2,000 with seed 666 for Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters. The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called Custom Map.
Connection
How do you connect to Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?
In the Rust console (F1), enter client.connect 208.52.152.2:6666. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/4cvsyzC8wq.