Freddies Hell Re-Run
Online 208.52.146.13:10015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 13h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 13h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 15:49 UTC25d ago | 3 | – | running | 2 |
| Thu 24 Sep, 20:31 UTC34d ago | 4 | – | 8.8 days | 2 |
| Wed 23 Sep, 16:15 UTC35d ago | 4 | – | 1.2 days | 1 |
| Tue 22 Sep, 00:15 UTC37d ago | 3 | – | 1.7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 16 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 3 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 79 on average | 46 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 70 on average | 37 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 66 on average | 5 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 64 on average | 52 / 1000 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Freddies Hell Re-Run wipe?
Once a month Freddies Hell Re-Run wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 25 days 13 hours ago the current world was made. Its tags state a wipe schedule of one month.
On Freddies Hell Re-Run, what happens on wipe day?
The average busiest count over recent wipes is 4 players. 25 hours after the latest wipe the crowd peaked.
Server
Which location hosts Freddies Hell Re-Run?
A region is not published by Freddies Hell Re-Run. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 208.52.146.13:10015 is its address.
Which Rust version is Freddies Hell Re-Run on?
The platform is Linux, with Rust network protocol 2634 and build 167398 running on Freddies Hell Re-Run. Joining requires the same protocol on your game; Steam handles the update.
Is Freddies Hell Re-Run up, and how steady is its uptime?
As of the latest refresh, Freddies Hell Re-Run is online. The uptime it reports puts the last restart at about 35 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 21 September 2026.
What performance does Freddies Hell Re-Run show?
Server fps averaged 108 over the last 48 hours, with a floor of 76. Entity count reached 57,673, covering buildings, deployables and the rest of the world. Peak memory was 4,737 MB. Players experience lag as low fps combined with a rising entity count.
Tags
Which meanings do the tags on Freddies Hell Re-Run carry?
gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167398 (Build): Build number 167398; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game are the tags Freddies Hell Re-Run publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Freddies Hell Re-Run appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Freddies Hell Re-Run among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
What position does Freddies Hell Re-Run hold in the server rankings?
On player hours over seven days, Freddies Hell Re-Run ranks #15,351, within the top 69% of ranked servers.
How many players does Freddies Hell Re-Run carry?
Freddies Hell Re-Run holds 0 players of its 20 slots as of the latest update. The population has averaged 0 players over seven days.
Map and rules
What are the settings on Freddies Hell Re-Run, and its rules?
No gather rate is given in the name of Freddies Hell Re-Run. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Vanilla is its own description: stock Facepunch settings, with no rate changes, kits or extra rules. Anti-cheat status: VAC on.
What is the map for Freddies Hell Re-Run?
The game generates a procedural map of size 3,300 with seed 1 for Freddies Hell Re-Run. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How do you connect to Freddies Hell Re-Run?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 208.52.146.13:10015.