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Drill-through Server detail

Freddies Hell Re-Run

Online 208.52.146.13:10015 checked 11m ago

Drill-through
FilterServeris Freddies Hell Re-Run
Attributes
monthly wipes vanillamoddedoxide
Last refreshed
Players now 0/ 20
7-day average 0 peak –
Rank #15,351 top 69%
Last wipe 25d ago monthly schedule
Next wipe 7d 13h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep7 Oct14 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

usual gap1.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes

Coming wipes

InWhen, UTCKind
7d 13hThu 5 Nov, 19:00 UTCFW force wipe
35d 13hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Sat 3 OctThu 24 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 15:49 UTC25d ago 3 – running 2
Thu 24 Sep, 20:31 UTC34d ago 4 – 8.8 days 2
Wed 23 Sep, 16:15 UTC35d ago 4 – 1.2 days 1
Tue 22 Sep, 00:15 UTC37d ago 3 – 1.7 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 16 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 3 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 79 on average 46 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 70 on average 37 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 66 on average 5 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 64 on average 52 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Freddies Hell Re-Run wipe?

Once a month Freddies Hell Re-Run wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 25 days 13 hours ago the current world was made. Its tags state a wipe schedule of one month.

On Freddies Hell Re-Run, what happens on wipe day?

The average busiest count over recent wipes is 4 players. 25 hours after the latest wipe the crowd peaked.

Server

Which location hosts Freddies Hell Re-Run?

A region is not published by Freddies Hell Re-Run. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 208.52.146.13:10015 is its address.

Which Rust version is Freddies Hell Re-Run on?

The platform is Linux, with Rust network protocol 2634 and build 167398 running on Freddies Hell Re-Run. Joining requires the same protocol on your game; Steam handles the update.

Is Freddies Hell Re-Run up, and how steady is its uptime?

As of the latest refresh, Freddies Hell Re-Run is online. The uptime it reports puts the last restart at about 35 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 21 September 2026.

What performance does Freddies Hell Re-Run show?

Server fps averaged 108 over the last 48 hours, with a floor of 76. Entity count reached 57,673, covering buildings, deployables and the rest of the world. Peak memory was 4,737 MB. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on Freddies Hell Re-Run carry?

gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167398 (Build): Build number 167398; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game are the tags Freddies Hell Re-Run publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Freddies Hell Re-Run appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Freddies Hell Re-Run among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

What position does Freddies Hell Re-Run hold in the server rankings?

On player hours over seven days, Freddies Hell Re-Run ranks #15,351, within the top 69% of ranked servers.

How many players does Freddies Hell Re-Run carry?

Freddies Hell Re-Run holds 0 players of its 20 slots as of the latest update. The population has averaged 0 players over seven days.

Map and rules

What are the settings on Freddies Hell Re-Run, and its rules?

No gather rate is given in the name of Freddies Hell Re-Run. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Vanilla is its own description: stock Facepunch settings, with no rate changes, kits or extra rules. Anti-cheat status: VAC on.

What is the map for Freddies Hell Re-Run?

The game generates a procedural map of size 3,300 with seed 1 for Freddies Hell Re-Run. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How do you connect to Freddies Hell Re-Run?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 208.52.146.13:10015.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^m,^v,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players 20 slots in total.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167398
Build Build number 167398.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.