Divine Nation
Online 207.48.196.211:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:40 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 549 on average | 144 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 118 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 14 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 284 on average | 17 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 15 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 34 / 200 |
Quick answers
from the figures on this pageWipe cycle
When does Divine Nation wipe?
Once a month Divine Nation wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 8 hours ago the current world was made.
On Divine Nation, what happens on wipe day?
Recent wipes averaged a busiest count of 2 players. Peak population for the latest wipe came 1 hours after it began.
Server details
Which location hosts Divine Nation?
No region is published by Divine Nation. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 207.48.196.211:28015.
Which Rust version is Divine Nation on?
On Linux, Divine Nation runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
What uptime does Divine Nation show, and is it up?
Divine Nation reports online at the current check. Its reported uptime indicates a restart roughly 5 days 9 hours ago. 99% uptime over the last 7 full days, equal to 166 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
What performance does Divine Nation show?
The 48-hour average was 110 server fps; the low was 86. Buildings, deployables and all other world objects brought the entity total to 93,574. At its highest, memory use was 3,555 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
Which meanings do the tags on Divine Nation carry?
The game's server browser reads the tags Divine Nation publishes: gmvanilla (Game mode): Survival on vanilla settings; mp75 (Max players): Player slots: 75; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Divine Nation?
These Rust Server Analytics lists include Divine Nation: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Where does Divine Nation sit among Rust servers?
On player hours over seven days, Divine Nation ranks #6,255, within the top 28% of ranked servers.
How many players does Divine Nation carry?
Population at the current refresh: 0 players on Divine Nation, against 75 slots. The seven-day mean is 0 players, against a peak of 2.
Map and rules
What are the settings on Divine Nation, and its rules?
The name of Divine Nation does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Anti-cheat status: VAC on.
The map on Divine Nation: which one is it?
The game generates a procedural map of size 4,000 with seed 12619 for Divine Nation. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How do you connect to Divine Nation?
In the Rust console (F1), enter client.connect 207.48.196.211:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://divinenation.com is its website.