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Drill-through Server detail

Divine Nation

Online 207.48.196.211:28015 checked 11m ago

Drill-through
FilterServeris Divine Nation
Attributes
Last refreshed
Players now 0/ 75
7-day average 0 peak 2
Rank #6,255 top 28%
Last wipe 27d ago no schedule published
Next wipe 7d 14h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

InWhen, UTCKind
7d 14hThu 5 Nov, 19:00 UTCFW force wipe
35d 14hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:40 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 549 on average 144 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 118 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 284 on average 17 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 15 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 34 / 200

Quick answers

from the figures on this page

Wipe cycle

When does Divine Nation wipe?

Once a month Divine Nation wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 8 hours ago the current world was made.

On Divine Nation, what happens on wipe day?

Recent wipes averaged a busiest count of 2 players. Peak population for the latest wipe came 1 hours after it began.

Server details

Which location hosts Divine Nation?

No region is published by Divine Nation. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 207.48.196.211:28015.

Which Rust version is Divine Nation on?

On Linux, Divine Nation runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Divine Nation show, and is it up?

Divine Nation reports online at the current check. Its reported uptime indicates a restart roughly 5 days 9 hours ago. 99% uptime over the last 7 full days, equal to 166 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does Divine Nation show?

The 48-hour average was 110 server fps; the low was 86. Buildings, deployables and all other world objects brought the entity total to 93,574. At its highest, memory use was 3,555 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

Which meanings do the tags on Divine Nation carry?

The game's server browser reads the tags Divine Nation publishes: gmvanilla (Game mode): Survival on vanilla settings; mp75 (Max players): Player slots: 75; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Divine Nation?

These Rust Server Analytics lists include Divine Nation: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Where does Divine Nation sit among Rust servers?

On player hours over seven days, Divine Nation ranks #6,255, within the top 28% of ranked servers.

How many players does Divine Nation carry?

Population at the current refresh: 0 players on Divine Nation, against 75 slots. The seven-day mean is 0 players, against a peak of 2.

Map and rules

What are the settings on Divine Nation, and its rules?

The name of Divine Nation does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Anti-cheat status: VAC on.

The map on Divine Nation: which one is it?

The game generates a procedural map of size 4,000 with seed 12619 for Divine Nation. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How do you connect to Divine Nation?

In the Rust console (F1), enter client.connect 207.48.196.211:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://divinenation.com is its website.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp75
Max players Player slots: 75.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.