Dook's Dungeon
Online 207.216.54.49:28025 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 74 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 22 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 83 on average | 257 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 72 on average | 109 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 66 on average | 13 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 65 on average | 362 / 1000 |
Quick answers
from the figures on this pageWipe cycle
When does Dook's Dungeon wipe?
The estimate for Dook's Dungeon's next wipe comes from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 49 days 9 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Server
Which location hosts Dook's Dungeon?
No region appears in what Dook's Dungeon publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 207.216.54.49:28025 is its address.
What Rust build does Dook's Dungeon run?
Rust network protocol 2635 and build 168909 on Linux is the setup for Dook's Dungeon. Your game must match the protocol to join, and Steam applies that update.
What uptime does Dook's Dungeon show, and is it up?
As of the latest refresh, Dook's Dungeon is online. About 22 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 166 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
What performance does Dook's Dungeon show?
The 48-hour average was 119 server fps; the low was 49. Entity count reached 124,038, covering buildings, deployables and the rest of the world. Memory use reached 3,686 MB at peak. Players experience lag as low fps combined with a rising entity count.
Tags
What do Dook's Dungeon's tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp500 (Max players): Player slots: 500; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags Dook's Dungeon publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Dook's Dungeon appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Dook's Dungeon: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Who operates Dook's Dungeon?
The same operator most likely runs Dook's Dungeon and the 1 other server we track that also publishes a keithscomputers.ca hostname.
Player numbers
What position does Dook's Dungeon hold in the server rankings?
The seven-day player-hours rank for Dook's Dungeon is #12,252, inside the top 55% of all ranked servers.
At what level does Dook's Dungeon run its population?
Population at the current refresh: 0 players on Dook's Dungeon, against 500 slots. Averaging 0 players across seven days, the server reached a peak of 1.
Settings
What are the settings on Dook's Dungeon, and its rules?
No gather rate is given in the name of Dook's Dungeon. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.
The map on Dook's Dungeon: which one is it?
A procedural map of size 4,500 with seed 1337420, generated by the game, runs on Dook's Dungeon. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How do you connect to Dook's Dungeon?
In the Rust console (F1), enter client.connect 207.216.54.49:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/bG9qzKBW.