PMA Network
Online NA 207.174.43.172:28015 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:21 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 43 on average | 26 / 100 |
| [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 29 on average | 20 / 50 |
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 27 on average | 6 / 100 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 9 / 150 |
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 14 on average | 7 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 3 / 90 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for PMA Network: what is it?
Too few wipes on record for PMA Network to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 26 days 23 hours.
On PMA Network, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. Peak population for the latest wipe came 0 hours after it began.
Server details
In which region does PMA Network sit?
Its NA tag puts PMA Network in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 207.174.43.172:28015.
Which Rust version is PMA Network on?
Rust network protocol 2635 and build 168909 on Linux is the setup for PMA Network. Your game must match the protocol to join, and Steam applies that update.
What uptime does PMA Network show, and is it up?
The current status of PMA Network is online. About 6 days 7 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 29 September 2026 is when Rust Server Analytics first recorded it.
What performance does PMA Network show?
Server fps averaged 239 over the last 48 hours, with a floor of 231. Buildings, deployables and all other world objects brought the entity total to 44,122. At its highest, memory use was 2,875 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
What do PMA Network's tags stand for?
The game's server browser reads the tags PMA Network publishes: gmvanilla (Game mode): The vanilla survival format; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed; NA (North America): The server browser files it under North America. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature PMA Network?
These Rust Server Analytics lists include PMA Network: Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does PMA Network compare?
For player hours over the last seven days, PMA Network places #15,327 globally and #1,502 in North America, in the top 69% of all ranked servers.
How many players does PMA Network carry?
PMA Network holds 0 players of its 100 slots as of the latest update. The seven-day mean for this server is 0 players.
Settings
What settings and rules does PMA Network use?
The name of PMA Network does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. Anti-cheat status: VAC on.
What is the map for PMA Network?
PMA Network uses a procedural map of size 3,000 with seed 1234, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How do you connect to PMA Network?
In the Rust console (F1), enter client.connect 207.174.43.172:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://pma.network.