Terabit.io
Online 207.174.41.154:28015 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 21:12 UTC6d ago | 1 | – | running | 0 |
| Thu 15 Oct, 23:39 UTC13d ago | 1 | halved by day 2 | 6.9 days | 0 |
| Fri 9 Oct, 20:07 UTC19d ago | 1 | halved by day 1 | 6.1 days | 0 |
| Thu 1 Oct, 21:06 UTC FW27d ago | 0 | – | 8 days | 0 |
| Thu 24 Sep, 21:06 UTC34d ago | 1 | halved by day 2 | 7 days | 0 |
| Fri 18 Sep, 02:56 UTC41d ago | 1 | halved by day 2 | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 555 on average | 140 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 112 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 14 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 286 on average | 18 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 11 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 15 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Terabit.io wipe?
The next wipe on Terabit.io cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 6 days 6 hours.
Wipe day on Terabit.io: what should you expect?
Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 15 hours in. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 2.
Server
What is the hosting location of Terabit.io?
No region appears in what Terabit.io publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 207.174.41.154:28015.
What Rust build does Terabit.io run?
On Linux, Terabit.io runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
How reliable is Terabit.io, and is it online now?
The current status of Terabit.io is online. About 6 days 4 hours ago is when it last restarted, judged by its reported uptime. 94% uptime over the last 7 full days, equal to 158 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Does Terabit.io perform well?
The 48-hour average was 203 server fps; the low was 136. Entity count reached 70,602, covering buildings, deployables and the rest of the world. Peak memory was 3,310 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on Terabit.io be read?
gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags Terabit.io publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Terabit.io?
These Rust Server Analytics lists include Terabit.io: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
What position does Terabit.io hold in the server rankings?
The seven-day player-hours rank for Terabit.io is #8,319, inside the top 37% of all ranked servers.
At what level does Terabit.io run its population?
Terabit.io holds 0 players of its 40 slots as of the latest update. The seven-day mean is 0 players, against a peak of 2. Averaged over 48 hours, activity is highest at 14:00 UTC with 1 players.
Map and rules
What are the settings on Terabit.io, and its rules?
The name of Terabit.io does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Terabit.io?
The game generates a procedural map of size 3,500 with seed 1330446348 for Terabit.io. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How do you connect to Terabit.io?
In the Rust console (F1), enter client.connect 207.174.41.154:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.