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Drill-through Server detail

My Rust server | Powered by AMP

Offline 204.111.11.150:28015 checked 9d ago

Drill-through
FilterServeris My Rust server | Powered by AMP
Attributes
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,351 top 70%
Last wipe 10d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct23 Oct25 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 23:20 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 516 on average 463 / 475
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 409 / 375
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 49 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 37 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 55 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 243 on average 152 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does My Rust server | Powered by AMP wipe?

The rhythm of My Rust server | Powered by AMP cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 10 days 12 hours ago.

On My Rust server | Powered by AMP, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

Which location hosts My Rust server | Powered by AMP?

No region appears in what My Rust server | Powered by AMP publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 204.111.11.150:28015 is its address.

Which Rust version is My Rust server | Powered by AMP on?

The platform is Linux, with Rust network protocol 2634 and build 167781 running on My Rust server | Powered by AMP. Joining requires the same protocol on your game; Steam handles the update.

What uptime does My Rust server | Powered by AMP show, and is it up?

Offline at this refresh: My Rust server | Powered by AMP, last seen 9 days 1 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 18 October 2026.

Lists and tags

How should the tags on My Rust server | Powered by AMP be read?

gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Player slots: 100; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank are the tags My Rust server | Powered by AMP publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature My Rust server | Powered by AMP?

These Rust Server Analytics lists include My Rust server | Powered by AMP: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, how does My Rust server | Powered by AMP compare?

On player hours over seven days, My Rust server | Powered by AMP ranks #15,351, within the top 70% of ranked servers.

At what level does My Rust server | Powered by AMP run its population?

The last sighting of My Rust server | Powered by AMP was 9 days 1 hours ago; it is offline at this refresh.

Settings

How is My Rust server | Powered by AMP configured, and what rules apply?

No gather rate is given in the name of My Rust server | Powered by AMP. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map for My Rust server | Powered by AMP?

The game generates a procedural map of size 4,500 with seed 6738 for My Rust server | Powered by AMP. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

What is the way onto My Rust server | Powered by AMP?

In the Rust console (F1), enter client.connect 204.111.11.150:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Player slots: 100.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.