VibeCoded Server!
Offline 203.16.163.90:25976 checked 22d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:03 UTC27d ago | 1 | – | running | 0 |
| Thu 17 Sep, 20:26 UTC41d ago | 1 | halved by day 3 | 14.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 516 on average | 441 / 475 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 355 / 375 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 42 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 33 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 49 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 243 on average | 152 / 200 |
Quick answers
from the figures on this pageWipe cycle
When does VibeCoded Server! wipe?
With too few of its wipes on record, VibeCoded Server!'s rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 27 days ago.
Wipe day on VibeCoded Server!: what should you expect?
Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 2 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 3 when it didn't hold.
Server
Which location hosts VibeCoded Server!?
No region is published by VibeCoded Server!. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 203.16.163.90:25976.
Which Rust version is VibeCoded Server! on?
The platform is Linux, with Rust network protocol 2634 and build 166601 running on VibeCoded Server!. The protocol has to match before you can join; Steam updates it automatically.
How reliable is VibeCoded Server!, and is it online now?
Offline at this refresh: VibeCoded Server!, last seen 22 days 5 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 14 September 2026.
Lists and tags
Which meanings do the tags on VibeCoded Server! carry?
gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166601 (Build): Build number 166601; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags VibeCoded Server! publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does VibeCoded Server! appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count VibeCoded Server! among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does VibeCoded Server! compare?
Player hours for the last seven days place VibeCoded Server! at #15,956, in the top 71% of the ranked field.
At what level does VibeCoded Server! run its population?
The last sighting of VibeCoded Server! was 22 days 5 hours ago; it is offline at this refresh.
Map and rules
How is VibeCoded Server! configured, and what rules apply?
Gather rate is not mentioned in the name of VibeCoded Server!. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is disabled.
The map on VibeCoded Server!: which one is it?
VibeCoded Server! uses a procedural map of size 1,000 with seed 734127336, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
What is the way onto VibeCoded Server!?
In the Rust console (F1), enter client.connect 203.16.163.90:25976. Launch Rust on this page also works, opening Rust through Steam and connecting you.