Rust Server Analytics 60,383 players11,716 servers
All servers
Drill-through Server detail

VibeCoded Server!

Offline 203.16.163.90:25976 checked 22d ago

Drill-through
FilterServeris VibeCoded Server!
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,956 top 71%
Last wipe 27d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap14.6 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 11:03 UTC27d ago 1 – running 0
Thu 17 Sep, 20:26 UTC41d ago 1 halved by day 3 14.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 516 on average 441 / 475
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 355 / 375
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 42 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 33 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 49 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 243 on average 152 / 200

Quick answers

from the figures on this page

Wipe cycle

When does VibeCoded Server! wipe?

With too few of its wipes on record, VibeCoded Server!'s rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 27 days ago.

Wipe day on VibeCoded Server!: what should you expect?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 2 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 3 when it didn't hold.

Server

Which location hosts VibeCoded Server!?

No region is published by VibeCoded Server!. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 203.16.163.90:25976.

Which Rust version is VibeCoded Server! on?

The platform is Linux, with Rust network protocol 2634 and build 166601 running on VibeCoded Server!. The protocol has to match before you can join; Steam updates it automatically.

How reliable is VibeCoded Server!, and is it online now?

Offline at this refresh: VibeCoded Server!, last seen 22 days 5 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 14 September 2026.

Lists and tags

Which meanings do the tags on VibeCoded Server! carry?

gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166601 (Build): Build number 166601; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags VibeCoded Server! publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does VibeCoded Server! appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count VibeCoded Server! among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does VibeCoded Server! compare?

Player hours for the last seven days place VibeCoded Server! at #15,956, in the top 71% of the ranked field.

At what level does VibeCoded Server! run its population?

The last sighting of VibeCoded Server! was 22 days 5 hours ago; it is offline at this refresh.

Map and rules

How is VibeCoded Server! configured, and what rules apply?

Gather rate is not mentioned in the name of VibeCoded Server!. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is disabled.

The map on VibeCoded Server!: which one is it?

VibeCoded Server! uses a procedural map of size 1,000 with seed 734127336, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

What is the way onto VibeCoded Server!?

In the Rust console (F1), enter client.connect 203.16.163.90:25976. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166601,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Player slots: 10.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166601
Build Build number 166601.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.