A Shockbyte Rust Server
Online 203.16.163.250:22036 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 13:06 UTC3h ago | – | – | running | 0 |
| Thu 15 Oct, 11:48 UTC14d ago | 1 | – | – | 0 |
| Fri 2 Oct, 17:47 UTC26d ago | 0 | – | 12.8 days | 0 |
| Tue 22 Sep, 21:26 UTC36d ago | 1 | halved by day 1 | 9.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 392 / 425 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 458 / 500 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 984 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 56 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 989 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 27 / 250 |
Quick answers
from the figures on this pageWipe cycle
When does A Shockbyte Rust Server wipe?
The next wipe on A Shockbyte Rust Server cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 3 hours ago.
On A Shockbyte Rust Server, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. 1 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 1 when it didn't hold.
Server
What is the hosting location of A Shockbyte Rust Server?
No region is published by A Shockbyte Rust Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 203.16.163.250:22036.
Which Rust version is A Shockbyte Rust Server on?
On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
What uptime does A Shockbyte Rust Server show, and is it up?
A Shockbyte Rust Server reports online at the current check. About 1 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.
What performance does A Shockbyte Rust Server show?
The 48-hour average was 148 server fps; the low was 96. At its highest the entity count was 95,275, including buildings, deployables and all else. Memory use reached 3,987 MB at peak. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on A Shockbyte Rust Server carry?
The game's server browser reads the tags A Shockbyte Rust Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): Capacity of 2 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does A Shockbyte Rust Server appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count A Shockbyte Rust Server among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
Against other Rust servers, how does A Shockbyte Rust Server compare?
The seven-day player-hours rank for A Shockbyte Rust Server is #7,791, inside the top 35% of all ranked servers.
At what level does A Shockbyte Rust Server run its population?
Population at the current refresh: 0 players on A Shockbyte Rust Server, against 2 slots. Seven-day figures: an average of 0 players and a peak of 2. The 48-hour peak window is 17:00 UTC, at an average of 2 players.
Map and rules
How is A Shockbyte Rust Server configured, and what rules apply?
Gather rate is not mentioned in the name of A Shockbyte Rust Server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. Anti-cheat status: VAC on.
What is the map for A Shockbyte Rust Server?
A Shockbyte Rust Server uses a procedural map of size 3,750 with seed 50000, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.
How to join
How can a player join A Shockbyte Rust Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 203.16.163.250:22036.