HUB
Online 202.36.95.89:25953 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:18 UTC1d ago | – | – | running | 0 |
| Wed 21 Oct, 02:51 UTC7d ago | 3 | halved by day 1 | 6.6 days | 0 |
| Wed 14 Oct, 19:33 UTC14d ago | 2 | halved by day 1 | 6.3 days | 0 |
| Fri 2 Oct, 06:14 UTC26d ago | 2 | halved by day 1 | 12.6 days | 0 |
| Wed 30 Sep, 11:02 UTC28d ago | 2 | – | 1.8 days | 0 |
| Thu 24 Sep, 11:09 UTC34d ago | 0 | – | 6 days | 0 |
| Wed 23 Sep, 08:28 UTC35d ago | 0 | – | 1.1 days | 1 |
| Tue 22 Sep, 14:33 UTC36d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 322 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 210 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 294 on average | 34 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 293 on average | 28 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 54 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 73 / 200 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for HUB: what is it?
The next wipe on HUB cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 30 hours ago the current world was made.
On HUB, what happens on wipe day?
The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 14 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 1.
Server details
In which region does HUB sit?
A region is not published by HUB. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 202.36.95.89:25953.
Which Rust version is HUB on?
On Linux, HUB runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
What uptime does HUB show, and is it up?
The current status of HUB is online. Its reported uptime indicates a restart roughly 2 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 20 September 2026.
What performance does HUB show?
Server fps averaged 104 over the last 48 hours, with a floor of 45. Entity count reached 161,806, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,068 MB. Players experience lag as low fps combined with a rising entity count.
Tags
How should the tags on HUB be read?
Tags from HUB, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature HUB?
These Rust Server Analytics lists include HUB: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Where does HUB sit among Rust servers?
Player hours for the last seven days place HUB at #11,794, in the top 53% of the ranked field.
At what level does HUB run its population?
Of 5 slots, 0 are filled on HUB at this refresh. Averaging 0 players across seven days, the server reached a peak of 1. Across the last 48 hours, 17:00 UTC shows the highest average: 1 players.
Settings
How is HUB configured, and what rules apply?
Gather rate is not mentioned in the name of HUB. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.
The map on HUB: which one is it?
The game generates a procedural map of size 5,000 with seed 1 for HUB. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is Custom Map.
How to join
What is the way onto HUB?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 202.36.95.89:25953.