A Shockbyte Rust Server
Online 202.36.95.112:29196 checked 3h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 39 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 21:35 UTC25d ago | 2 | – | running | 0 |
| Fri 25 Sep, 17:10 UTC33d ago | 3 | halved by day 4 | 7.2 days | 1 |
| Sun 20 Sep, 15:13 UTC38d ago | 2 | held half | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 552 on average | 636 / 675 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 485 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 299 on average | 59 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 298 on average | 36 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 271 on average | 138 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 254 on average | 255 / 300 |
Quick answers
from the figures on this pageWipe data
When does A Shockbyte Rust Server wipe?
The next wipe on A Shockbyte Rust Server cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 25 days 22 hours ago.
Wipe day on A Shockbyte Rust Server: what should you expect?
Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 39 hours after it began. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. By day 4 it had fallen below half where the hold failed.
Server
Which location hosts A Shockbyte Rust Server?
A region is not published by A Shockbyte Rust Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 202.36.95.112:29196.
What Rust build does A Shockbyte Rust Server run?
Rust network protocol 2635 and build 168909 on Linux is the setup for A Shockbyte Rust Server. Your game must match the protocol to join, and Steam applies that update.
What uptime does A Shockbyte Rust Server show, and is it up?
The current status of A Shockbyte Rust Server is online. The uptime it reports puts the last restart at about 2 days 6 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 20 September 2026.
Is performance on A Shockbyte Rust Server stable?
Over 48 hours the average held at 118 server fps, and the minimum was 83. Buildings, deployables and all other world objects brought the entity total to 72,987. Memory use reached 3,830 MB at peak. A climbing entity count and low fps are the lag players perceive.
Tags
What do A Shockbyte Rust Server's tags stand for?
Tags from A Shockbyte Rust Server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): Capacity of 40 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does A Shockbyte Rust Server appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists A Shockbyte Rust Server fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does A Shockbyte Rust Server sit among Rust servers?
The seven-day player-hours rank for A Shockbyte Rust Server is #14,241, inside the top 64% of all ranked servers.
What is the population of A Shockbyte Rust Server?
Population at the current refresh: 0 players on A Shockbyte Rust Server, against 40 slots. Seven-day figures: an average of 0 players and a peak of 1.
Map and rules
How is A Shockbyte Rust Server configured, and what rules apply?
The name of A Shockbyte Rust Server does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.
The map on A Shockbyte Rust Server: which one is it?
A procedural map of size 3,500 with seed 798468631, generated by the game, runs on A Shockbyte Rust Server. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
How do you connect to A Shockbyte Rust Server?
In the Rust console (F1), enter client.connect 202.36.95.112:29196. Launch Rust on this page also works, opening Rust through Steam and connecting you.