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Drill-through Server detail

(DEV) Rustron map PVE (testing)

Offline 202.137.160.179:11200 checked 30d ago

Drill-through
FilterServeris (DEV) Rustron map PVE (testing)
Attributes
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #16,882 top 71%
Last wipe 30d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 02:12 UTC30d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 499 on average 122 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 151 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 519 / 575
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 29 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 598 / 650
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 476 / 525

Quick answers

from the figures on this page

Wipe data

On what cycle does (DEV) Rustron map PVE (testing) wipe?

The rhythm of (DEV) Rustron map PVE (testing) cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 30 days 21 hours ago.

Wipe day on (DEV) Rustron map PVE (testing): what should you expect?

The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

What is the hosting location of (DEV) Rustron map PVE (testing)?

No region appears in what (DEV) Rustron map PVE (testing) publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 202.137.160.179:11200.

Which Rust version is (DEV) Rustron map PVE (testing) on?

The platform is Windows, with Rust network protocol 2634 and build 166132 running on (DEV) Rustron map PVE (testing). Your game must match the protocol to join, and Steam applies that update.

What uptime does (DEV) Rustron map PVE (testing) show, and is it up?

Offline at this refresh: (DEV) Rustron map PVE (testing), last seen 30 days 11 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 28 September 2026.

Tags

Which meanings do the tags on (DEV) Rustron map PVE (testing) carry?

Tags from (DEV) Rustron map PVE (testing), as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs166132 (Build): The game build is 166132; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature (DEV) Rustron map PVE (testing)?

Among the Rust Server Analytics lists (DEV) Rustron map PVE (testing) fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does (DEV) Rustron map PVE (testing) compare?

On player hours over seven days, (DEV) Rustron map PVE (testing) ranks #16,882, within the top 71% of ranked servers.

How many players does (DEV) Rustron map PVE (testing) carry?

(DEV) Rustron map PVE (testing) is offline at this refresh; the last contact was 30 days 11 hours ago.

Map and rules

What are the settings on (DEV) Rustron map PVE (testing), and its rules?

Gather rate is not mentioned in the name of (DEV) Rustron map PVE (testing). The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Anti-cheat status: VAC on.

The map on (DEV) Rustron map PVE (testing): which one is it?

(DEV) Rustron map PVE (testing) uses a procedural map of size 3,500 with seed 173313749, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How can a player join (DEV) Rustron map PVE (testing)?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 202.137.160.179:11200.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166132,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs166132
Build The game build is 166132.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.