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Drill-through Server detail

Dark Night Club X5 PvE Zombie

Offline 201.187.215.57:28015 checked 37d ago

Drill-through
FilterServeris Dark Night Club X5 PvE Zombie
Attributes
5x monthly wipes vanillamoddedoxidepve
Last refreshed
Players now 1/ 30
7-day average 0 peak –
Rank #15,498 top 68%
Last wipe 41d ago monthly schedule
Next wipe 7d 10h Thu 5 Nov, 19:00 UTC FW
Capacity 3% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

InWhen, UTCKind
7d 10hThu 5 Nov, 19:00 UTCFW force wipe
35d 10hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 17 Sep, 20:37 UTC41d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[LATAM] LUNARUST PVE X5 Mensual | 01/10 Full Wipe SA · groups of 8+ · 5x · monthly · 47 on average 0 / 100
GOM 5x PVE / With PURGE Grumpy Old Man |Kits|Skins|BackPack|Ant NA · groups of 15+ · 5x · monthly · 7 on average 2 / 100
Dads Gaming Monthly 5x AU PvE - Raid Bases | Events | Kits | Sk OC · groups of 8+ · 5x · monthly · 6 on average 7 / 100
SEA | Eclipse | PVE 5x | Newbie Friendly | Events | Perfectly M EA · groups of 8+ · 5x · monthly · 4 on average 0 / 100
Freedom PVE | 5x | Refined Loot | Raid Bases NA · groups of 50+ · 5x · monthly · 3 on average 0 / 50
JP ともすけサーバー  5x Raidable Bases | Bosses EA · groups of 8+ · 5x · monthly · 3 on average 2 / 20

Quick answers

from the figures on this page

Wipe data

On what cycle does Dark Night Club X5 PvE Zombie wipe?

With the force wipe, once a month, Dark Night Club X5 PvE Zombie wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The current world dates from 41 days 11 hours. Its tags state a wipe schedule of one month.

On Dark Night Club X5 PvE Zombie, what happens on wipe day?

The average busiest count over recent wipes is 3 players. Peak population for the latest wipe came 6 hours after it began.

Server details

Which location hosts Dark Night Club X5 PvE Zombie?

No region appears in what Dark Night Club X5 PvE Zombie publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 201.187.215.57:28015.

What Rust build does Dark Night Club X5 PvE Zombie run?

The platform is Windows, with Rust network protocol 2633 and build 164530 running on Dark Night Club X5 PvE Zombie. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Dark Night Club X5 PvE Zombie, and is it online now?

Offline at this refresh: Dark Night Club X5 PvE Zombie, last seen 37 days 12 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 17 September 2026.

Tags

How should the tags on Dark Night Club X5 PvE Zombie be read?

The game's server browser reads the tags Dark Night Club X5 PvE Zombie publishes: gmvanilla (Game mode): The vanilla survival format; mp30 (Max players): Player slots: 30; ts8 (Group limit): Default team size of 8; v2633 (Protocol): To join, your game version must match protocol 2633; cs164530 (Build): Build number 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; modded (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Dark Night Club X5 PvE Zombie?

These Rust Server Analytics lists include Dark Night Club X5 PvE Zombie: 5x Rust servers, measured live, Modded Rust servers: live data, PvE Rust servers by live population and Rust servers with zombies in the name. It appears on the server list under the following filters: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

Population

Against other Rust servers, how does Dark Night Club X5 PvE Zombie compare?

Player hours for the last seven days place Dark Night Club X5 PvE Zombie at #15,498, in the top 68% of the ranked field.

At what level does Dark Night Club X5 PvE Zombie run its population?

No response from Dark Night Club X5 PvE Zombie at the latest check, with a last sighting 37 days 12 hours ago.

Settings

What are the settings on Dark Night Club X5 PvE Zombie, and its rules?

Gather at 5x on Dark Night Club X5 PvE Zombie, according to the server name. The default group cap of 8 players applies. It runs pve, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. Anti-cheat status: VAC on.

The map on Dark Night Club X5 PvE Zombie: which one is it?

Dark Night Club X5 PvE Zombie uses a procedural map of size 3,500 with seed 674960, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How do you connect to Dark Night Club X5 PvE Zombie?

In the Rust console (F1), enter client.connect 201.187.215.57:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2Frustgamedarcknightclubargchl is its website.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,^m,^v,^p,gmvanilla,cs164530,ts8,^o^z,modded

Game

gmvanilla
Game mode The vanilla survival format.
mp30
Max players Player slots: 30.
ts8
Group limit Default team size of 8.
v2633
Protocol To join, your game version must match protocol 2633.
cs164530
Build Build number 164530.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.
modded
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.