Devblog 65 Legacy Server
Offline 201.10.76.6:28015 checked 21d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 541 on average | 649 / 700 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 442 / 475 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 310 on average | 41 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 310 on average | 48 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 270 on average | 185 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 266 on average | 116 / 150 |
Quick answers
from the figures on this pageWipe data
On what cycle does Devblog 65 Legacy Server wipe?
With too few of its wipes on record, Devblog 65 Legacy Server's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 22 days.
Server
What is the hosting location of Devblog 65 Legacy Server?
A region is not published by Devblog 65 Legacy Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 201.10.76.6:28015.
Which Rust version is Devblog 65 Legacy Server on?
On Windows, Devblog 65 Legacy Server runs Rust network protocol 2013. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Devblog 65 Legacy Server show, and is it up?
The current status is offline for Devblog 65 Legacy Server, with the last sighting 21 days 22 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 5 October 2026.
Tags
How should the tags on Devblog 65 Legacy Server be read?
mp30 (Max players): Player slots: 30; v2013 (Protocol): Protocol 2013 is required: your game must match to connect; h5cf11350 (Custom tag): Outside the standard tag set, added by the owner or a plugin; stok (Custom tag): Outside the standard tag set, added by the owner or a plugin are the tags Devblog 65 Legacy Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Devblog 65 Legacy Server appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Devblog 65 Legacy Server fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all.
Player numbers
Against other Rust servers, how does Devblog 65 Legacy Server compare?
On player hours over seven days, Devblog 65 Legacy Server ranks #13,767, within the top 61% of ranked servers.
At what level does Devblog 65 Legacy Server run its population?
No response from Devblog 65 Legacy Server at the latest check, with a last sighting 21 days 22 hours ago.
Settings
How is Devblog 65 Legacy Server configured, and what rules apply?
The name of Devblog 65 Legacy Server does not state a gather rate. Group limits are not published. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is disabled.
What is the map for Devblog 65 Legacy Server?
A procedural map, generated by the game, runs on Devblog 65 Legacy Server.
How to join
How do you connect to Devblog 65 Legacy Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 201.10.76.6:28015.